搜索资源列表
newexample
- 在vtk的学习中会遇到很多问题,如果你会利用这些例子,你就会收到是半功倍的效果。-VTK in the study, there would be a lot of problems, if you will use these examples, you will receive half times the reactive effects.
Temp
- 在cmake的使用中会遇到很多问题,如果你适当的利用其提供的例子,会收到事半功倍的效果-in cmake use will face a lot of problems, if you use its appropriate for example, will have a multiplier effect
rooml
- 用vrml编写的一个3D的房间.可以用IE浏览,但必须安装一个vrml的插件.如果是网景的话,可以直接浏览.-using VRML 3D prepared in a room. Internet Explorer can be used, but must install a VRML plug-in. If Netscape, you can browse directly.
SkeletalAnimation
- 骨骼动画,介绍骨骼动画的加载和创建方法,如果不能运行请与我联系,jarod-jerry@163.com-skeletal animation, skeletal animation on the loading method and the creation of, if not run, please contact me. jarod-jerry@163.com
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
Vostok
- 本程序表示被附到三辆车辆的三烟效果。如果效果的变换包含了被转换的车辆的旋转,那么每个会似乎有一个不同的方向的风吹效果。 效果因此被开始只有在 adf 文件中以 X , Y 和 Z 转换,然后一个风矢量被为每个进入 VGFX_WVECTOR 属性目录之内复印。 当风方向然后被改变它的时候将会为所有的三烟效果一起改变, 不管位置和叁考效果的运动员的定方位-the procedure was attached to the three vehicles of three smoke effect. I
Strips
- because of the bus width limitation from CPU to GPU, if we want to decrease the transfer time, we d better use triangle strips instead of triangle lists
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
MyWater.基于vc++使用opengl开发的3D水纹波浪
- 基于vc++使用opengl开发的3D水纹波浪, 场景绘制与渲染 BOOL CMyWaterView::RenderScene() { glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glScalef(10,1,10) if (!rgb) glColor3f(.31, .41, .97) else glColor3f(1.f,1.f,1.f) glTranslat
stereogram.rar
- 电脑立体图(注视图片将合成立体场景)制作程序代码,代码基于双目视差原理。你想自己制作绚丽多彩的电脑立体图吗,本代码将帮你轻松实现!,Code for making stereogram.Princple of the program is based on binary parallax.If you want to design a colorfull stereogram,download it. And this program can help you to do it easily.
DirectXSourceCode.rar
- 《DirectX 9.0 3D 游戏开发编程基础》的所有源代码,适合入门及提高,结合书本的话效果更佳。,《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
3ds Max 9 中文版入门与提高配书光盘
- 1) 本教学光盘中所有视频文件均采用TSCC视频编码进行压缩,如果发现光盘中的视频不能正确播放,应安装解码器。读者可访问http://www.techsmith.com 网站,在TechSmith官方网站中提供TSCC压缩编码程序的免费下载。在下载并正确安装解码器后,再运行本光盘教学软件,即可正确播放视频文件了。 2) 放入光盘,程序自动运行,或者执行play.exe文件。 3) 本程序运行,要求屏幕分辨率1024 ×768以上,否则程序可能显示不完全或不准确。
car
- 利用OSG实现的赛车赛车、灯光、阴影、碰撞等效果,如果做车辆漫游的话会有用。-Achieved using OSG racing car, light, shadow, collision and other effects, so if you do have to use roaming vehicles.
BSpline
- OpenGL实现B样条曲线曲面,可看控制点,基函数,并且阶次可以自动升降,并添加纹理,光照等模式-OpenGL to achieve B-spline curves and surfaces, if we look at control points, basis functions, and can automatically order take-off and landing, and add texture, light, such as model
gongda
- 用户犹如身临其境,在工大校园内漫游,一切走向和行动完全由用户自行控制。-Users feel as if, in the campus roaming workers, and actions toward all completely controlled by the user on its own.
qslim-2_0-vc6upd
- qslim for c++,if you want to use qslim in c++, you must install it. It realease from http://mgarland.org/software/qslim20.html by Michael Garland.
fen
- 也是一个用来绘制三维图形的方法,但是好像比较复杂,不知道有没有简单的方法-Is also a three-dimensional graphics used to draw, but if more complex, I do not know there is no easy way
timemeasure
- 00_Runbthisscr ipt.ms should were Runscr ipted from 3DS Max, it than creates an object under Windows 7 in 25, under Windows XP in 28 seconds on one exact machine. The project includes the source code which if built creates the *.ms files called by 00