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vrml贴图材质编程源码
- vrml贴图材质实例的源码,包含其中用到的贴图,源码可以直接运行,请安装vrml插件即可。-VRML mapping examples of source material, the use of which include mapping, the source code can be run directly, please VRML plug-in can be installed.
BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
hlmv125_src
- 加载 half-life mdl 动画模型,内含模型-reload the animation half-life model(mdl),and mdl models are include in the file
在OGRE 1.73版本中使用CEGUI 0.75的入门例子
- 在OGRE 1.73版本中使用CEGUI 0.75的入门例子,项目需要包含CEGUI头文件库文件以及相关依赖库,可在CEGUI官网下载。-The beginning example for the use of CEGUI 0.75 in Ogre 1.73, the project need to include head files,libs and related CEGUI rely on library,which can be downloaded in CEGUI s offic
OpenPhysicsEngine.rar
- 一个简单实用的开源物理引擎,代码非常精炼,包括赛车源码,open source ,Physics Engine ,include car demo!
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
blacking
- 消隐应用程序 包括消隐绘制多面体和利用远近法绘制的圆环-Applications include blanking blanking polyhedron mapping method and the use of distance Drawing Circle
GLAux
- glaux lib&header glut 3.7.6 for opengl dev havn t include "glaux". so, I upload it for who need it.
cg3Ddemo
- 是三位的物体在三种坐标系下的显示,并且包括裁减,运动等方面的代码-Are three objects in three coordinates display, and include reduction, exercise and other aspects of the code
caview_GUI
- 虚拟现实库文件 以及源文件,是3D开发者的里那个号助手。实现功能包含基本的立体匹配及重建,-Virtual reality library file and source file that is in 3D developers assistant that number. Implement the basic features include stereo matching and reconstruction,
Matrix
- OSG中各种矩阵变换 包括各种不同的方法 以及说明-OSG in a variety of matrix transformations include a variety of methods and instructions
sift
- SIFT特征(Scale-invariant feature transform,尺度不变特征转换)是一种电脑视觉的算法用来侦测与描述影像中的局部性特征,它在空间尺度中寻找极值点,并提取出其位置、尺度、旋转不变量,此算法由 David Lowe 在1999年所发表,2004年完善总结。其应用范围包含物体辨识、机器人地图感知与导航、影像缝合、3D模型建立、手势辨识、影像追踪和动作比对。-Scale-invariant feature transform (or SIFT) is an algori
KinectSDKSamples
- 内含一个managed 和unmanaged 文件夹分别有C#和C++的kinect SDKSamples 其中包括kinect audioDEMO Kinect WpfViewers RecordAudio AhapeGame SkeletalViewer 和Speech-Contains a managed and unmanaged folder C# and C++ the Kinect SDKSamples which include of kinect audioDEMO Kinec
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
include
- vtk and itk lib file,such as follow: #pragma comment(lib,"LSDyna.lib") #pragma comment(lib,"ITKBiasCorrection-4.3.lib") you can save you time by using it.
osgRecipes-master
- osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。-the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
include
- 其中包含OSG所有用到的include文件(including all the include of OSG,it is very helpful)