搜索资源列表
MultiTexture
- 著名的www.gametutorials.com上下载的Direct3D中关于多重纹理(MultiTexture)的例子源代码
multitexture
- Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
multitexture
- 基于OpenSceneGraph的多重纹理映射示例-OpenSceneGraph-based sample of multi-texture mapping
3DTexture
- D3纹理教程,附带PPT文档和几个源代码程序.VS2005可编译,代码比较易懂-D3 texture tutorials, with PPT documents, and a few source code program. VS2005 can compile the code more understandable
MultiTexture
- 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixin
