搜索资源列表
Huffman
- 迄今为止见过的最方便的huffman编码,效率很高 一个外国人写的,很具有研究价值 Constructing a Huffman Tree according to the number of times each symbol appears in the data stream: 1) Create an array of N nodes, representing N possible symbols (ranging between 0 and N-1). 2) Set
vp_object_construction
- vega prime demo 用于对flt实体的组成node进行遍历,同时更新node节点的信息及属性
JDSM.rar
- vrml的节点说明以及每个节点的变量说明,供学习vrml的人参考。,vrml nodes, as well as the variables for each node, for the study of vrml reference.
xnrljxz-2
- 利用VRML虚拟现实开发语言实现的虚拟人行走的程序。讨论了虚拟人行走中的路径选择算法,并用节点控件行走方式。-Developed using virtual reality language VRML virtual human walking program. Discusses the virtual human to walk the path selection algorithm, and walk with the node control mode.
vrmlcode
- 用scr ipt 在vrml 中动态的为新建的节点添加路由-With scr ipt in Dynamic VRML for the new node to add routing
bezier_surface_display
- BEZIER曲面显示程序:可以从一个Bezier node and rectangle 文件中读出该文件的信息,并在屏幕上显示该Bezier曲面-BEZIER_SURFACE_DISPLAY:a MATLAB program which gets the names of the node and rectangle files defining a Bezier surface, reads the information from the files, and displays the su
test
- 使用vrml编写的三维图像,内含有javascr ipt节点。按红色,绿色灯可以更换背景,按蓝色灯可以控制上面的圆柱塔转动-Vrml prepared using three-dimensional images, javascr ipt node contains. By red, green lights can change the background, press the blue light can control tower above the rotating cylinder
VRML
- 这是一套VRML(三维建模软件)的命令说明。详细介绍了各节点的功能和使用方法。-This is a VRML (3D modeling software) in order instructions. Detailed information on each node of the function and use.
huizhisanjiaotuxing
- 在已知点的坐标和节点编号杆件两段接点标号的情况下绘制三维图形-Known node coordinates and the bars at both ends of the case of contact numbers drawn three-dimensional graphics.
030408
- 三维立体渲染图是地形图信息的重要组成部 分, 它反映了地形的立体形态, 模拟了地形的表面灰 度, 非常直观 [&] 。用户可以根据不同的需要, 对于同-Surfer contains three document window types: the plot document, worksheet document, and grid node editor. Maps are displayed and created in the plot document. The workshe
OccluderNode
- 这是基于osg的裁剪遮挡节点(OccluderNode)示例-This is based on the cutting block osg node (OccluderNode) sample
MatrixTransform
- 这是基于osg的一个矩阵变换节点(MatrixTransform)示例-This is based on a matrix transformation osg node (MatrixTransform) sample
MyDormitory1
- 用VRML创建一个虚拟现实场景 要求用到造型、材质、编组、位置转换、文本、纹理、声音、光照、空间和视点导航等相应节点的设置功能 1.场景为寝室的模型(点击My Dormitory.wrl查看) 2.桌子 椅子 墙 门等等均是用矩形搭建而成,床铺的护架包括阳台的栏杆是用横竖的圆柱拼成,交接处用圆球来使其圆滑。 3.正门和卫生间及洗浴室的门用滑动式 点击可以平移开。 4.我的桌上(一号位)墙上壁挂式屏幕 5.音频我设置了10个声音源,团团围住了房子,目的是体会超爽
Anchor
- vrml中Anchor{}节点的使用实例-Instance of node Anchor{} in VRML2.0
QSG
- 学习OSG的入门级代码,分别在windows下用VS2003和在linux下实现,包含光照、结点查找、纹理映射等多个小例子,是初学者入门的好材料。-osg entry-level learning code, respectively, under the windows and in linux use vs2003 to achieve, including light, node search, texture mapping, and other small example is a g
H-Ami1
- 利用vrml来实现动画的效果,充分利用了节点的功能。 -Use vrml animation effects to achieve full use of the node.
car
- vrml编写的小车模型,节点控制,纹理映射,虚拟场景,动画控制-vrml prepared car model, node control, texture mapping, virtual environment, animation control
geom3d_2011.06.30
- 这是一个基于三角曲面网格实现测地线算法的matlab程序源码-This is an implementation of geodesic (shortest path) algorithm for triangular mesh (triangulated surface) first described by Mitchell, Mount and Papadimitriou in 1987[1] with some minor improvements, extensions and sim
SwitchExample
- 一个VC实现Vega动画的例子。 使用Creator中的switch节点实现交互动画。 switch节点的资料极少,我来提供这个。 程序要编译运行请先安装Vega。-A VC to achieve Vega animation example. Creator of the switch node uses interactive animation to achieve. switch node, very little information, I have to provide
01
- x3d挤压造型节点源码-奖杯,没此软件者可用editplus打开编译!-x3d extrusion shape node source- trophies, not this software can be used editplus open compiler!