搜索资源列表
nogredex
- 一个把novodex和ogre结合起来编写的引擎!强烈推荐!-an ogre and put novodex combine prepared by the engine! Strongly recommended!
Tut07_Mesh
- 把3dMax文件转换为.x文件,然后在vc环境下把模型导入到d3d中。-put 3dMax for document conversion. X, and then in vc environment where D3D model imported into China.
chuanyuexingkong
- 这是我写的一个非常简单的粒子系统,为了下载个东西我就把它传上去了-This is what I wrote a very simple particle system, in order to download things - I-put it up in a
build-032.08.05beta
- Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
movieTex
- DX 纹理视屏播放,把视屏解码成一张纹理播放出来,可以一次播放一个,也可以多视屏纹理播放.-DX texture Shiping play, put into a texture decoding Shiping play out, once and play one, you can play more than Shiping texture.
OgreFileAnalyse
- 从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in ord
Sphere
- 地球仪-3D渲染引擎。增加了贴图功能,实现了一个旋转的地球仪,请把纹理图片放在./textures文件夹下,双击“地球”切换纹理图片。-Allow phonetic typing Globe-3D rendering engine. Mapping feature, a rotating globe, please put the texture image./Textures. Folder, double-click the "Planet Earth" switching textur
MarchingCubes
- 移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-leve
OSG_Rendertotexture
- 一个OSG实现渲染到纹理简单的小例子,把相机中的场景渲染到纹理图片中进行显示-Render to Texture OSG achieve a simple little example, put the camera in the scene rendering to a texture image for display
meiguitu
- 文件中的代码是可以直接绘出玫瑰图的源程序,即可直接使用,也可以作为源程序参考,绘图。-It can draw roses source code, which can be put to use, can be used as a reference source as a drawing, run a few minutes.
3d_demo_Segmentation
- 对三维模型进行分段,意思是说可以把三维模型的某个部分给分离出来,进而对其操作,可用作于三维模型水印和特征提取及识别-3D model segments, meaning that you can put a three-dimensional model of the part to be separated, and thus its operation, can be used to model the three-dimensional watermark and feature extr
html5-3d-images-gallery
- 跑马灯+3D效果,灰色调,循环显示图片,放鼠标停止-Marquee+ 3D effects,Gray tone, loop display picture, put the mouse to stop
