搜索资源列表
PQP
- PQP is a library for performing three types of proximity queries on a pair of geometric models composed of triangles: collision detection - detecting whether the two models overlap, and optionally, all of the triangles that overlap. distance co
jeq
- JEQ is class library written in pure Java. It implements the infinite impulse response (IIR) algorithm for bandpass filtering of sound stream. So, it represents a backend code for stereo 10/15/25/31-band equalizer.-JEQ class library is written in pur
vc++_opengl_directx_cartoon_programme_sourcecode.r
- VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
3D
- 实现了3D正方体的旋转. 本程序可用鼠标及键盘控制,鼠标左键即一个虚拟跟踪球,右键可以调用菜单。 键盘控制键分别为:0-7数字键,b,c,i,m,p,r,w
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
三维地形
- <p><strong>GIS (Geographical Information System) is a computer support system that represents data using maps. It helps people access, display and analyse data that has geographic content and meaning. For those not familiar with GIS, it u
intellicad
- IntelliCAD源代码,国产的CAD大部分都是基于这个开发的。-IntelliCAD source code, CAD made in China are mostly based on this development.
keyboard3D
- 建立一个三维坐标系,鼠标的四个键u/d/l/r/n/f控制木棒上下左右前后移动-The establishment of a three-dimensional coordinate system, four button mouse u/d/l/r/n/f control stick up and down before and after moving around
QTGLwidget
- vc2008+osg2.8+qt4.43 的直线-弧线-直线绘制程序 其中直线与弧线相切,在平面中。 最初的0 和直线的方向假设为了 (-200,0,1),方向是(1,0)。 也就是A等于0时点的坐标是(-200,0,1),方向是(1,0)那么B点坐标是(-100,0,1) 如下 A B R:半径(正代表逆时针的弧,负代表顺时针的弧) 0 100 0 直线 100 120 -10 圆弧 120 140 0 直线 140 160 15 圆弧
3D_Math_Primer_for_Graphics_and_Game_Development.r
- 3D数学基础:图形与游戏开发,已加书签,附带源码-3D Math Primer for Graphics and Game Development chinese edition(bookmarked) with source code
highelf_f_15
- 3D Model of game`s elf from T.E.R.A-3D Model of game`s elf from T.E.R.A
sanweituxing-bianhuan
- 计算机图形学中的三维图形的组合变换,空间中一点p绕空间中任一轴AB逆时针旋转r角,求旋转矩阵RAB -In computer graphics, the combination of 3 d graphics transformation, the space in a point p in the space around any axis AB counter-clockwise r Angle, o RAB rotation matrix
p4p-problem-matlab-code
- 在P4P问题中,当空间4个点共面时,不仅摄像机坐标系与物体坐标系之间 的旋转矩阵R和平移向量t可以线性求解,而且可以同时确定摄像机的有效焦距f和像素比例,该程序设计模拟已知相机矩阵M情况下由已知三维空间点和图像坐标情况求解相机外参数矩阵-When space four points coplanar P4P problem, not only between the camera coordinate system and the object coordinate system rotatio
Turn-the-square
- openGL,显示一白色正方块,键盘点击R方块开始转动,点击S方块停止转动。运行结果是动态的。-OpenGL, according to a white square, keyboard click R square began to turn, click S square stop running. The results are dynamic.
COLOUR
- 假彩色图像变换,分别求图像的R、G、B三个通道的图像-False color image transformation, image of R, G, B three channel of the image
directional-light
- 演示如何使用的定向光源D3DX对象。你可以轨道现场使用向左箭头和向右箭头键。此外你可以提高相机的上箭头$r键和$l下箭头$r键。-Demonstrates how to use the directional light source object d3dx. You can track the scene using the left arrow and right arrow keys. In addition, you can improve the camera UP and DOWN
point-light
- 演示如何使用一个点光源与D3DX对象。你可以轨道现场使用向左箭头和向右箭头键。此外你可以提高相机的上箭头$r键和$l下箭头$r键。-Demonstrates how to use a point light with D3DX object. You can track the site using the left and right arrow keys. In addition, you can improve the camera UP and DOWN arrow keys.
20016663
- 建模大概飞得更高不会规范化规范好哥哥的方法对付的(jhj dgh dgrg gf dgfg fbhgh vbc vd e r h b f gf g fwd fs c dbg rgr gbfv cvs f ergh rhtr hhdge g eg r ghth)
eight point algorithm
- 3D单目视觉有用: 先求出基本矩阵,再求出R,T,然后就求出深度啦(3D monocular vision is useful: First find out the basic matrix, then find out R, T, and then find out the depth)
R语言画立体红心
- 用R语言画的一个立体红心图,可鼠标拖动旋转观看,给初学R语言画立体图形的人一个学习案例。