搜索资源列表
虚拟小区
- VRML编写的虚拟现实小区漫游,有天空,草地,车辆,建筑-VRML prepared by the district roaming virtual reality, the sky, grass, vehicles, construction
SkyDemo
- 用d3d实现的一个简单的天空体渲染,采用在矩形框上贴图的方法实现-use D3D achieve a simple sky-rendering, using the rectangular box on the mapping method
SGdemo
- 该程序演示了烁光3D引擎的地形,天空,水面的显示效果.-demonstration of the procedure Shuo-3D engine terrain, the sky, the results showed that the surface.
SGSDK
- 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes,
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
SkyBox.rar
- 天空盒源代码(DirectX和OpenGL的都有),Sky Box source code (DirectX and OpenGL, both)
Cloud
- 仿真天空上流动的云彩,MFC + opengl渲染,效果很好很强大, 很逼真可以作为基础继续开发。-Simulate the flow of clouds on the sky, MFC+ opengl rendering, the effect is very very powerful, very realistic as the basis to continue to develop.
OceanLightingFFT
- 基于FFT的海面波动的实现和天空光照渲染的实现-Fluctuations in sea-based FFT implementation and realization of the sky light
cubemap_photovr
- 一个天空球实现程序,使用Cubemap 提供了包括OpenGl,Dx9,Dx10三种实现方法-Implementation process of a sky ball, use Cubemap provided include OpenGl, Dx9, Dx10 three ways
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
CreateSkyBox
- 一个Directx9.0开发的天空盒子,自己写的,可以为学习3D游戏客户端的朋友一起学习-Directx9.0 the development of a sky box and wrote it myself, for learning 3D game client to learn with friends
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
D3D_Skybox
- 应用D3D创建天空盒子的源代码,用D3D编写的,可运行-Create a sky box D3D application source code, using D3D prepared to run
SkyAndTerrain
- 基于opengl的天空模型,skybox-Opengl-based model of the sky, skybox
GraphicsPro
- 计算机图形学漫游,里面包括天空盒,飞机,漫游场景-Computer Graphics roaming, which includes the sky box, aircraft, roaming scenarios
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
sky
- 一个圆形的天空盒子,不是直接用create出来的,是通过计算顶点和索引做出的,有一定的参考价值-A circle with the sky box, not directly create, they are by calculating the vertex and index made, must have reference value
MYSKY
- 运用vc++和Opengl编的动态天空场景-Using vc++ and compiled a dynamic sky scenes Opengl
Texture-Field-Sky-Zooming
- Texture Field Sky Zooming project in opengl c-Texture Field Sky Zooming project in opengl c++
sky
- 一个简单球形天空系统的模拟,详细介绍了球形天空的绘画-A simple spherical sky simulation system, detailing the sphere of painting the sky
