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aim
- 用C++和OpenGL技术实现了对三维物体的剪裁-C and OpenGL technology to achieve a three-dimensional objects to the tailoring
Masking_OGL
- OPENGL 游戏中的瞄准-OpenGL aim of the game
Exercise_9
- 1. 在练习8的基础上,实现Deferred Shading算法; 考察目的: 1. 阅读文献,理解并实现文献中算法; 2. 通过FrameBufferObject实现render-to-texture技术; 3. 实现multiple-render-targets技术; -Deferred Shading algorithm on the basis of Exercise 8 aim to investigate: 1. Reading literature, unde