搜索资源列表
Presentation
- 用opengl写的,速度很快,显示3D物体-use opengl written, very fast, show 3D objects
SYS_OGL_SRC
- 系统开发篇所附源代码。 啥也别说了,快下吧。-System source code attached. Receivers also Enough of fast are you.
ADV_OGL_SRC
- 高级编程篇所附源代码。 啥也别说了,快下吧。-accompanying source code. Receivers also Enough of fast are you.
3DSLoader_OGL
- 3DS文件读取程序。 啥也别说了,快下吧。 -3DS document reader. Receivers also Enough of fast are you.
OOWin32
- NeHe SDK是把Nehe的教程中所介绍的所有功能,以面向对象的形式,提供给编程人员快速开发的一套编程接口。在下面的教程中,我将按NeHe SDK源码的功能分类,一步一步把这套api介绍给大家。如果你觉得有更好的学习方法,或者有其他有益的建议,请联系我。zhouwei02@mails.tsinghua.edu.cn,zhouwei506@mails.gucas.ac.cn 我在第四课的基础上,把公共的功能提取出来,并删除了特定的绘制函数,就完成了这个空白的程序框架,它可以使用基本的O
open_win32_class
- 今天写了个基于MFC对话框的OpenGL类:COpenGL,可以在对话框程序中使用OpenGL了,并且提供了全屏与非全屏转换的两个函数,很容易使用,速度快。-today was based MFC dialog OpenGL categories : COpenGL, in the dialog box procedure can use OpenGL, and provided a full-screen and full-screen-two conversion functions, ea
tessellation.rar
- 网格化[tessellation]即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.OpenGL为了能快速渲染多边形,只能直接显示简单凸多边形[多边形中任意两点的连线上的所有点仍属于此多边形],对凹多边或者自交叉多边形渲染结果将不确定。在渲染复杂多边形时,常常需要将复杂多边形分解成容易渲染的简单多边形,OpenGL中的使用函数库中提供网格化的函数以通过多边型轮廓线生成简单多边形,从而渲染复杂多边形。 ,Grid [tessellation] that is conca
OpenGL_chinese
- OpenGL 显示汉字,速度快,效果好,封装成类-OpenGL display Chinese characters, fast, effective, packaged into a class
ReadDatacloud
- 扫描点云的快速读取,以及相关的诸如平 移,旋转和缩放等操作。-Fast scanning point cloud to read, as well as related, such as translation, rotation and scaling operations.
pointCloudVTK
- 利用vtk做的点云测试,速度很快,现在这个示例只是vtkWireFrame格式的,面和体方面的正在开发测试中-Vtk done using point cloud test, fast, and now this example is just vtkWireFrame format, face and body aspects of testing are being developed
MouseKey
- 鼠标控制物体运动,想学在窗口中加鼠标的快来看看啊-Mouse to control the movement of objects, want to learn in the window plus the mouse Fast Laikankana
osgTester
- MFC+OSG (openscenegrapph)最精简的框架实现,对初学者非常快的就看懂入门了。-MFC+ OSG (openscenegrapph) framework to achieve the most streamlined, very fast for beginners to understand a beginning.
OpenGL
- OpenGL 参考手册,简单,易懂,快速学会用VC++实现画图功能-OpenGL Reference Manual, simple, easy-to-understand, fast learn how to use VC++ Achieve drawing function
TinyGL-0.4.tar
- TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simp
kswlfg
- 一种基于纹理的快速车辆牌照分割方法-Fast texture-based segmentation method of vehicle license
charSkeleton
- 一种中国书法作品的骨架提取算法,效果比Hilkech OR Fast Zhang 要好-Skeleton of a Chinese calligraphy works extraction algorithm, the effect is better than the Hilkech OR Fast Zhang
3DSLoader
- 3DS文件读取程序 用于三维开发的;快下吧,啥也不说了。-3DS file reading program for three-dimensional development fast under the bar, Han did not say.
BlockMatch
- H.264中的运动估计中的BMA(块匹配算法),共有三种方法,三步搜索法,全局搜索法,二维对数搜索法-H.264 motion estimation in the BMA (fast matching algorithm), a total of three methods, three-step search method, global search method, two-dimensional logarithmic search method
CalibrationTest
- 基于对话框的摄像头标定程序,采用快速的直接算法。能把图像上的点对应到OPenGl的坐标中实施显示。功能挺多的-Dialog-based camera calibration procedure, using a fast direct algorithm. Can point the image coordinates corresponding to the OPenGl implemented in display. Function Tingzhi
Fast-Hydraulic-Erosion-Simulation-and-Visualizati
- In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today’s computers. The method is based on the velocity fi eld of the running water, which is created with an effi cient sh
