搜索资源列表
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
opengel_LOD
- 在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
openglfly
- 利用opengl开发飞行模拟系统 用到LOD技术 开发平台:VC++ 请站长多多支持-use opengl development flight simulation systems used LOD technology development platforms : VC requested the generous support of head
OpenGL_LOD
- OpenGL_LOD--著名的兔子模型 学习LOD的必看-OpenGL_LOD -- the famous rabbit model of learning LOD Watchable
Terrain_Lod_OpenGL
- 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Yukon
- 这是比较经典的LOD程序,使用OPENGL函数进行编程,显示效果良好!-this is the classic LOD, the use of OpenGL function programming, showing good results!
Chap07.rar
- 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。," 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of
opengl_test_lod
- 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Terrain
- 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
Land3
- 在OpenGL中实现地形的基于四叉树的LOD算法-Implemented in the OpenGL-based Terrain Quadtree LOD algorithm
trrain-LOD
- 大规模地形漫游中的实时LOD算法研究。研究了实时状态LOD的算法-In a large-scale real-time roaming terrain LOD algorithm. Studied the LOD algorithm for real-time status
HeightmapSceneLOD3232
- 一个加载了人、房屋、地表植被的战场环境模拟程序。实现了物体的LOD效果,即不同距离实现不同的绘制细节。希望对学习LOD的人有用。-One loaded with people, housing, ground vegetation of the battlefield environment simulation program. Achieved LOD objects effect that different from achieving the details of the differ
ROAM_LOD
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree m
lod
- 地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
no-lod-with-demo
- 显示地形地貌的demo,不没有lod功能,很适合入门级别的学习-this is a demo,that handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
no-lod
- 地形处理软件,是硕士研究阶段的成果整理。没有lod功能-This is a soft for gis
MyLOD
- LOD技术显示复杂地形,利用openGL编程,vc6.0开发环境,推荐下载-Terrain LOD technology show, openGL programming, vc6.0 development environment, it is recommended to download
LOD
- 有关LOD算法的大规模地形算法渲染技术优化论文。-Rendering technology to optimize the papers about the LOD algorithm for large scale terrain algorithm .
source-code-lod
- 基于LOD的大规模真实感室外场景实时渲染技术-LOD in C++
opengl绘制地形,海水,LOD的好例子
- opengl绘制地形,海水,LOD的好例子,学习高效绘制大规模地形可以用到。用VS2008打开。
