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mysky
- 《OpenGL三维图形系统开发与实用技术(高级编程篇)》第五章源代码。在opengl中显示天空-"OpenGL 3-D graphics system development and practical skills (Advanced Programming Part 1)" Chapter V source code. Opengl shown in the sky
superChapter5
- 超级宝典第五节,我的目标就是全部传给大家,希望大家喜欢-Super V, my goal is to pass all we hope you like
SUPERChapter6
- 超级宝典第五节,我的目标就是全部传给大家,希望大家喜欢-Super V, my goal is to pass all we hope you like
eplan
- E战机是我花了几个月做的一个简单飞机游戏引擎,目前它支持,自定义资源,自定义单位,编辑关卡等功能! 因为我不是很懂OpenGL所以目前本游戏~还是使用GUI绘图~ 对CPU的~要求比较高~ 而且~OpenGL的纹理不是支持任何尺寸的图片~ 文件说明 Reslist.gam 游戏资源文件 游戏所需要的图片资源都在这里定义~ 目前它还是以文本形式保存的 WAV.txt 游戏声音资源文件~ 游戏里面用到的声音都在这里~ 也是文本保存 UnitX.txt 单位定义文件 所有游戏
exampleforV_T_K
- example for v.t.k 一个例子用于v.t.k
3D-PALL
- 该程序可实现工程上三面视图变换及轴侧图变换; 程序介绍(含数据文件) 一.实现步骤 1.从数据文件中读入立体的顶点数、面数、面上顶点数;读入顶点表DJ(即点集),面表SF。 2.初始化V面、H面、W面、正轴侧、斜二侧等投影变换矩阵. 3.调用矩阵相乘函数,计算DJ*T,结果存放到点集矩阵C中。 其中DJ为立体的点集矩阵; T为V面、H面、W面、正轴侧、斜二侧等投影变换矩阵. 4.平移变换后的图形,使其全部移到当前坐标系的第三象限.见步骤1
GL_clock
- V++6.0和OPenGL开发的时钟程序,可实时获取系统时间,有绚丽的界面效果。-V++6.0 and OpenGL development of the clock program in real-time access to the system time a brilliant interface
OpenGL_Car
- 基于OpenGL制作的Win32下轿车运动程序,以V切换视角-OpenGL-based production of sports cars under the Win32 process to V switch perspective
123985769
- vtk实例程序,实现图像显示,调用vtk控件实现图像显示-VTK examples of procedures, to achieve image display, call VTK image display controls to achieve
Direct3D
- v++游戏开发 大全,牵连到open gl的关知识和能容和3d-v++ game development Guinness, open gl implicated in the clearance of knowledge and to allow and 3d
Fireworks
- 第一章 用Fireworks切割图形 第二章 用Fireworks制作具有动态效果的切图 第三章 如何做动画 第四章 Fireworks的绘图工具的使用 第五章 文字工具以及文字特效 关于本书-Chapter by chapter Fireworks graphics cutting production by Fireworks dynamic effect of cutting plan how to do animation Chapter
chapt05
- openGL 超级宝典 第四版 第五章源代码-the fourth edition of the Super openGL Baodian Chapter V source code
cmy2
- opengl融合与雾化,平滑明暗渲染等函数。显示荷塘月色,四片荷叶与四朵荷花伏在水面上,水面上映出倒影,月影落在水面上,单击荷塘工具按钮,荷花会慢慢开放,月亮会随着雾气起落进行阴晴圆缺的变化。-opengl integration and atomization, smooth shading rendering function. Show the Lotus Pond and Full Moon, 4 lotus leaf and lotus 4 V in the water, the wa
Chapter05
- OpenGL三维图形系统开发与实例(1)第五章源码-OpenGL three-dimensional graphics system development and examples of (1) Chapter V source
abi_SystemV
- system v ABI 2007 amd64 平台架构的实现 介绍了low level,obj,lib,ddl的原理-system v ABI 2007 amd64 arch,low level,obj,lib,ddl implementation
pci_arbi_quicklogic
- PCI 仲裁代码/ PCI BUS ARBITER //WRITTEN BY MARIA GEORGE `include "c:\pasic\spde\data\macros.v" module Arbiter (REQ_, reset_, clk_in, frame_, irdy_, GNT_, adbus, cbe) parameter MASTERS = 6 //This code can handle a maximum of six masters.
028_water
- this a smoke program that i have uploaded this is a smo ke program that i have uploaded this is a smo ke program that i have uploaded v-this is a smoke program that i have uploaded this is a smoke program that i have uploaded this is a smoke program
Tutorial_5_Transformations
- VC下的opengl程序,第五章:opengl中变换的使用,包括移动旋转和缩放-VC under opengl procedures, Chapter V: opengl in the use of transformation, including rotation and scaling Mobile
derby-secretbase
- derby game source visual v-derby game source visual vpp
Summary-on-the-use-of-the-V-Collide-
- 详细介绍了碰撞检测时常用的V型碰撞检测库的配置方法。-Described the configuration of the V-shaped collision detection library in detail,which is always used for collision detection
