搜索资源列表
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
chai3d-2.0.0-win32.zip
- 国外一个应用在虚拟现实上的opengl 3d渲染引擎。针对某力反馈设备应用。最新版本2.0.0,Abroad, an application of virtual reality in the opengl 3d rendering engine. For the application of a force feedback device. The latest version 2.0.0
NS
- 可以通过交互实现力的变更以及气体扩散等功能,基于物理-Interaction force can achieve the change, as well as features such as gas diffusion, based on the physical
brm2
- 用opengl编写的,模拟声光,力场,碰撞的程序-Prepared using opengl, simulation sound and light, force field, the collision process
data-earth
- 使用openl开发的数字化地球小软件,可以实现武大的数字化-Use openl development of digital earth small software, can force large numbers of
6-DOF-simulation-platform
- 六自由度平台是各种飞行及航海等领域操作模拟器的重要组成部分,可由数字计算机实时控制提供俯仰、偏航、滚转、升降、纵向和横向平移的六自由度瞬时运动仿真。仿真的基础是建立不同类型载体的运动特性关系,即力→加速度→速度→位置、力矩→角加速度→角速度→姿态,另外还要计入多种影响因素,才能使运动仿真平台较真实地模拟实船的运动,在实验室中最大限度地对运动系统、预报软件等进行测试及完善。 近年来,为保证平台运动控制精度,人们开发并使用了很多种传感器,但尚无针对液压并联六自由度平台运动特性的专用测试设备,多借用
chai3D-2.1.0
- 用于力反馈模拟,可适用于各种力反馈设备,开源库,有例程-For force feedback simulation, applicable to a variety of force feedback devices, open source library, there are routines
QuadTreeLOD
- In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering meth
OntoView-HAG
- 可以对本体图采用最小生成树进行简化,并采用引力法进行布局和绘制。其中绘制采用 OpenGL提供的功能。-This project can visualize ontology graph by minimum spanning tree. It takes force methods to layout the graph. It renders by OpenGL graph libraries.
MyTerrain2
- 在MFC框架下编写的Opengl程序,地形模拟过程,可以漫游哦,非常给力-In the framework of the preparation of MFC Opengl procedures, terrain modeling process, you can roam Oh, very to the force
Block_Breaker_Game
- Install Glut on windows and start coding your computer graphics programs in C/C++. You need to add the dependencies of glut or glu files with the new visual studio In Block Breaker we divide the whole section in two part - Block area and Hit Area.
particleSystem
- OpenGL为API的质点系统,有模拟的重力场、向心力场还有个火焰模型。并且又风力场的接口,希望有人可以完善(OpenGL is a particle system of API, with simulated gravity field, centripetal force field, and a flame model. And the wind field interface, I hope someone can improve)
