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2000112502805
- 在MDI中使用opengl-in MDI use opengl
oglmdi2
- 类似VC MDI界面的Opengl程序,使得可在同一界面下显示多种视图。用dev-C++编译-similar VC Opengl MDI interface that allows the same interface can be shown under a variety of views. With dev - C compiler
NeuralNetTwo
- Creation of Multiple Dynamic Views. How to initilize and use additional different views in your MDI app by using Doc view architecture. Example code of OpenGL window and a Dialog window-Creation of Multiple Dynamic Views. How to initilize and use add
glenabledview_src
- CGLEnabledView - An MDI view class supporting OpenGL-CGLEnabledView-An MDI view class support ing OpenGL
MDIpengl200605011006
- C++ Builder MDI多文档OpenGL界面,附带自定义的类,能绘制三维立体文字-C Builder OpenGL MDI multi-document interface, fringe-defined categories, Drawing can be three-dimensional characters
glenabledview_demo
- An MDI view class supporting OpenGL. (一个opengl程序框架,里面有一个三维坐标球,支持鼠标拖拽调整视图) a function to get various information about the OpenGL implementation which is currently being used (separate information for the OPENGL and GLU libraries). manages inte
oglwrapperclass_src
- 在MDI环境中使用图形库-environment in MDI use graphics library
DVSDITEST
- 基于MDI 子窗口的多视图,所有代码都必须使用Visual C++6.0 以上的版本编译
OpenGL-EPS-WMF-Output
- 这个文章和附件中的代码实现如何将OpenGL/MFC程序输出到 encapsulated postscr ipt (EPS)和Windows enhanced metafile (EMF)文件格式。最终的目标是能够产生可以编辑、打印和展示的适量图形文件。 -* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application, * change the rendering options such as
StartGL
- MFC和OpenGL的多文档MDI分割窗口的实现。-MFC and OpenGL, split window, multi-document MDI implementation.
oglmdi2
- have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to
openglmdi
- opengl的开发模板,本模板是基于MDI的.-This form is based on MDI.
car_recong
- 使用VC++6.0做开发工具, 采用简单的SDI框架结构 ,一次处理一幅位图(有兴趣的可以作成MDI) 1)位图信息的数据是从左下往右下为一行,一行一行往上排的。 2)每行像素应该是4的倍数,不足的地方用空点补齐,读的时候注意跳过冗余点。 3)主要数据都存在Doc里面,BMP的主要数据存在一个由ImgData指向的BYTE型的内存空间(根据位图的大小,动态分配的)。 4)数据读进来以后,注意向内存中贴图,以保证刷新的效率。 5)程序执行流程-Use VC++6.0 as de
OpenGLMDI
- VC++6.0开发环境下的多文档MDI建立的OpenGL的一个示例文件,对于opengl的框架的建立有较好的借鉴作用-Multiple Document MDI the VC++6.0 development environment created OpenGL a sample file, have a good reference for the establishment of the opengl framework of the
OPenGL
- MFC下使用OpenGl的方法,这是一个多文档应用程序。-Use OpenGl in MFC,MDI