搜索资源列表
qqPairHook
- 自己改写过的QQ游戏对对碰源代码,还存在一些问题,大家自己改改就行了-write off QQ game right right touch the source code, there are still some problems, we change it on its own line of
simple_framebuffer_object
- opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code
OpenGLWork
- 这个是老师留的作业,用OpenGL方针一个机械手开/关一个灯泡-the teachers to stay the operation of a principle with OpenGL manipulator on / off a light bulb
MissileTest
- 主要内容是模拟一个导弹撞击目标靶的全过程包括导弹从发射架起飞,导弹在空中飞行,导弹撞击目标靶爆炸,目标靶变形,产生碎片等几部分 运行环境是vc++和opengl -main contents of the simulated missile hit a target goal of the entire process, including missile launchers to take off from, missile in flight, the missile hit the tar
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
opengl创建off格式帧动画
- 将off帧连在一起,实现动画
opengl读取off格式 vc平台
- 使用opengl显示和渲染off文件
Show_skeleton
- 用Opengl渲染出.off模型并标出骨骼点-using OpenGL render .off model and draw the skeleton point
MyMesh
- 利用OpenGL显示.off格式的三维网格模型-Display .off 3D mesh model by OpenGL
opengl-light
- 很好的光照程序,可以随便控制光的开启与关闭 -Good lighting program, you can easily control the light on and off
1_12_fog
- 12. 在雾中绘制一个立方体,用<C>键控制雾颜色的变化,用<N>键控制雾浓度的变化(0.0-1.0).用<E>键控制雾的开和关. 用<PageUp>和<PageDown>键控制立方体所在的深度-12. In the mist of a cube map, using key control fog <C> color changes, with keys to control fog <N> concentra
openGL_light
- 场景控制:ESC:退出程序 F1:窗口模式或全屏模式的切换 S:光源暂停移动/光源开始移动 C:机器人暂停旋转/机器人开始旋转 A:增大蓝色聚光源的截止角 D:减小蓝色聚光源的截止角. -Scene control: ESC: exit procedures F1: window mode or full-screen mode switch S: light source suspended mobile/start moving the light source C: robot
clip
- 使用OpenGL渲染了一个线框球体,并用两个裁剪平面切掉原球体的四分之三-The use of OpenGL rendering a wireframe sphere, and two cutting-plane cut off three-quarters of the original sphere
offviewer
- offviewer,即OFF文件浏览,基于OpenGL三维图像浏览程序。-offviewer, that is OFF file browser, image viewer based on OpenGL three-dimensional process.
code4
- opengl ESC:退出程序 F1:窗口模式或全屏模式的切换 O:打开肥皂的盒子 P:关闭肥皂的盒子-opengl ESC: exit F1: Window mode or full-screen mode switch O: Open a box of soap P: off soap box
moon
- 1. 盛满清茶的玻璃杯,茶叶漂浮在水面上,不停旋转下沉,直到落在杯底,落入杯底后,左右浮动; 2. 茶壶放在玻璃杯的右边; 3. 一轮满月挂在天边,并且随着位置的升高,渐渐变得明亮; 4. 一串灯笼挂在右上角,并且随着风不停地摆动; 5. 使用键盘和鼠标可以退出程序,改变视点,更换茶壶的纹理,开启关闭光照和启动关闭动画。 -1. Glass filled with tea, tea, floating in the water, ever-rotating sink unti
opengl
- 绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。 c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,
OpenGLSuperBible1
- opengl超级圣经。 e文版。 学习opengl的好东东。-Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, p
2
- 大概模拟火箭升空的后面飞行时发出的火焰的样子。-Probably off the back of the simulated rocket flight given the way the flame.
