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openglline
- 程序使用了Bresenham算法的思想,将四个象限的问题通过交换端点的方法合并成一,四象限的问题。再利用sign变量,统一成一个问题。又考虑到斜率<1,>1最终问题分成了两种情况。在直线插补程序的一开始,把斜率为正无穷的情况单独进行讨论。最终完成了整个程序-procedures for the use of the Bresenham algorithm thinking, four quadrant of the issue through the exchange of endp
SymbolicDifferentiation
- 这是在codeproject下的老外的代码,没有工程文件(dsw、dsp),但有demo演示。对输入的函数(如log(x),sign(cos(x)))都能在直角坐标系上画出相应的图,还有表达式分解的过程,很强大。-This is a foreigner under the codeproject code, there is no project files (dsw, dsp), but demo demo. A function of the input (such as log (x),
OpenGL3D
- 三维openGL场景,具有点线面符号算法,三维公路铁路-3D openGL scene, with Point, Line and sign algorithm, three-dimensional highway and railway
3D-based-animation-for-sign-language
- is a project for my bachelors in computer science, where i used the 3D animation to depict the sign language of MSL.