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phongShader
- 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, pla
JMeshLib
- JMeshLib程序主要针对流形三角网格进行优化,以边为结构数据对三维立体表面数据进行法矢一致性转换、孔洞检查、噪声监测以及剔除退化三角形等功能。-JMeshLib provides a framework to work with manifold triangle meshes. It implements an edge-based data structure with all its fundamental functionalities (i.e., file I/O, me
Tri-Tr-Intersection-Test
- 该篇论文提供了三维立体表面模型三角网格相交性的快速检测技术。-This paper presents a method, along with some optimizations, for computing whether or not two triangles intersect. The code, which is shown to be fast, can be used in, for example, collision detection algorithms.
gles-tri-master
- gles-tri: Simple OpenGL ES example based on code the OpenGL ES 2.0 Programming Guide. -gles-tri: Simple OpenGL ES example based on code the OpenGL ES 2.0 Programming Guide.