资源列表
3dTerrainModel(pc).
- 3d地形模型,空格键可以停止/开始动画,回车键随机生成新的地形-3d terrain model, the space bar can stop / start animation, the ENTER key randomly generate new terrain
3D_Object
- 3D动画程序,实现圆锥体的的旋转,灯光照亮,是个半透明的三维物体。-3D animation process, the realization of the cone rotating lights illuminate, is a translucent three-dimensional objects.
VB1111111.NET
- 利用VB.Net进行三维图像开发的实例,可操作性和可移植性强-use VB.NET for the development of three-dimensional images example, operability and portability -
koda
- ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
Tsai
- 摄象机标定(Tsai标定方法)-----经典的线性方法和非线性方法相结合的摄象机方法(matlab)-camera calibration (Tsai calibration method )----- classical linear and nonlinear method of combining method The camera method (Matlab)
PLYPolygonFileFormat
- 一个三维ply文件格式的源码,从国外网站下载的,希望能对感兴趣的人有用处-ply a 3D file format source code, downloaded from the website abroad, in hopes of interested persons useful
bezierandBspline
- vc++6.0bezier曲线B样条曲线和曲面的实现-vc 6.0bezier curve B-spline curves and surfaces to achieve
VirtualDemo
- vc实现的3D漫游,主要实现第一人称视角的室内漫游和室内环境渲染-vc achieve 3D roaming, main first-person perspective roaming the indoor and indoor environment exaggerated
ProgressiveMesh_V0_6_7
- Progressive mesh class basen on maya -Progressive mesh class basen on maya