资源列表
jieping
- D3D游戏开发 游戏中截屏操作设计源代码-D3D game development game design operation Screenshots
jingmianxiaoguo
- D3D游戏开发 DirectX 9.0 游戏渲染 镜面效果-D3D Game Development DirectX 9.0 games mirror effect rendering
shexianpengzhuang
- D3D游戏开发 DirectX 9.0 射线碰撞示例-D3D Game Development DirectX 9.0 Collision-ray sample
Test
- 这是一个在Visual Studio环境开发下 利用mogre 渲染的3D场景,可正确运行。-This is a development environment in Visual Studio using mogre rendering 3D scenes can be run correctly.
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
AD7841_6713
- 已经测试好用的6713DSP的ADS7841采样程序-AD7841_6713
QUADTREE
- 根据随机生成的地形快速建立四叉树,并提供漫游功能,对学习三维地形浏览很有帮助。-Based on randomly generated terrain quadtree to quickly create and provide roaming for learning three-dimensional terrain views helpful.
LOD
- LOD地形漫游程序,对想学习3维地形编程的来说是很好的参考资料-LOD terrain roaming procedures, want to learn 3-D terrain programming is a good reference for
ply-1.1
- This tool is to read ply files. This format was developed at Stanford University.The code can read ASCII formats big-endian and little-endian byte orders.
SurfX3DV1
- Surface Explorer 3D plots mathematical surfaces in 3D. User defined surface equations can be explicit, implicit, or parametric. Surface and color equations are specified by user. Can export to clipboard, VRML, POV, DXF, printer. MFC C++ source code i
GIF
- 做三维图片时,用OPenGL SDK时,如果没有gLUT文件,会出错,本文件可以下载直接使用。
graphics
- 能将给定的图形数据用opengl画出来,如兔子数据,并实现平移,旋转和缩放功能-To a given data opengl graphics drawn, such as the rabbit data, and to achieve translation, rotation and zoom function