资源列表
linear-perspective
- According to the depth of linear perspective depth cues to strike, the main use of the Hough transform.
line
- 用vrml写的3d的进度条,浏览器必须为Lyinux-Vrml written with a progress bar 3d
line2
- 用vrml写的,3d的进度条,必须要用Lyinux打开-Written with vrml, 3d of the progress bar to be open to use Lyinux
1111-
- 利用vrml实现虚拟的居民小区 达到漫游效果-Vrml virtual residential area to roam effect
osgShaderWoods
- osg的Shader,利用osg与GLSL结合,构建出m木头年轮的表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Brick face in some models. User should download osg libs and it s data.
OpenGL
- 用OPENGL编程之前必备前提,这是最新的库文件-Necessary premise before use OPENGL programming, this is the latest library file
planet3d_src
- planet3D 的源码,对地球火星等进行3d模拟-The project uses exclusively the features found in VISUAL C# 2005 Express Edition. Planet 3D is a companion to my Panorama contribution, that has been already posted there.
StaticMesh
- 用DIRECTX技术实现静态模型的导入,以.文件的方式-DIRECTX technology used static model of import to. Papers
虚拟小区
- VRML编写的虚拟现实小区漫游,有天空,草地,车辆,建筑-VRML prepared by the district roaming virtual reality, the sky, grass, vehicles, construction
osgShaderMarble
- osg的Shader,利用osg与GLSL结合,构建出海洋表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Ocean face in some models. User should download osg libs and it s data.
vtkExtractVOI
- 本程序是有关vc++与vtk相结合的情况下,三维重建的效果,其中增加的对感兴趣区域的选取功能,也就是说在三维重建体绘制情况下,自己选取感兴趣区域。-This procedure is related to vc++ and vtk combination of circumstances, the effect of three-dimensional reconstruction, in which the increase in the selection of the functional
MoveSphere
- 基于Unity3d动态控制模型 基于Unity3d动态控制模型-Unity3d Unity3d dynamic control model based on dynamic control model based on