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  1. terrain

    0下载:
  2. 地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-08
    • 文件大小:717046
    • 提供者:HK
  1. D3D9NormalMapping

    0下载:
  2. // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-04
    • 文件大小:425116
    • 提供者:dirx4
  1. D3D9ParallaxNormalMapping

    0下载:
  2. // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-02
    • 文件大小:403006
    • 提供者:dirx4
  1. D3DCamera1

    0下载:
  2. // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-06
    • 文件大小:510724
    • 提供者:dirx4
  1. dx9_point_light

    0下载:
  2. //Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellation // or triangle count of
  3. 所属分类:3D Graphic

    • 发布日期:2017-03-31
    • 文件大小:33782
    • 提供者:dirx4
  1. dx9_shadow_volume

    0下载:
  2. // Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll need to // find out what the F
  3. 所属分类:3D Graphic

    • 发布日期:2017-03-25
    • 文件大小:99810
    • 提供者:dirx4
  1. HLSLWavingGrassEffect

    0下载:
  2. 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-02
    • 文件大小:685836
    • 提供者:dirx4
  1. ll

    0下载:
  2. 一种简单的灰度图片的匹配方法,是有自己编写-A simple gray scale image matching method is to prepare its own
  3. 所属分类:3D Graphic

    • 发布日期:2017-03-30
    • 文件大小:2198
    • 提供者:刘笑
  1. Toon_With_Outlines

    0下载:
  2. 该程序是由D3D完成,实现了图形学中的非真实感绘制功能-This code is finished by Driect3D, and it achieves toonMapping with outline.
  3. 所属分类:3D Graphic

    • 发布日期:2017-05-17
    • 文件大小:4683070
    • 提供者:cy
  1. 3DProjectionSRC

    0下载:
  2. 3d reconstruction source code image modeling source code
  3. 所属分类:3D Graphic

    • 发布日期:2017-04-07
    • 文件大小:7742
    • 提供者:jj
  1. 3DGameProgramingAndSrc

    0下载:
  2. 3D游戏编程 电子书pdf及源码 杨青著, 该书从头到尾都是使用实际的程序例子来引导读者进行一步一步的深入学习。-3D Game Programming E-book pdf and the source Yang Qing a, The book from start to finish are all examples of the use of practical procedures to guide readers step by step, in-depth study.
  3. 所属分类:3D Graphic

    • 发布日期:2017-06-02
    • 文件大小:14719940
    • 提供者:玉兵
  1. 3Dgraphicsbasedonc

    0下载:
  2. 用C语言实现3D图形的例程。包含全部源码。-C language implementation with 3D graphics routines. Contains all the source code.
  3. 所属分类:3D Graphic

    • 发布日期:2017-05-24
    • 文件大小:7964921
    • 提供者:FEYNMAN
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