资源列表
vega
- MultiGenVega虚拟现实场景用于GIS的研究与实践.pdf-Application of multigen/vega virtual reality scene in gis
nature
- 自然现象模拟 《精通DirectX》第27章源码-Natural phenomena simulation " proficient in DirectX" Chapter 27 source code
11_MultiAnimMesh
- 《精通DirectX》 第十三章 网格模型高级技术中源码之一-" Proficient in DirectX" Chapter XIII mesh model, one of advanced technology in the source
S10
- S10 室外--基本高度图地形-S10 Outdoor- basic height map terrain ..........
VBopengl
- 用vb和opengl完成了一个模拟太阳系的程序-failed to translate
DXbone
- DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
00001
- 论文 光学模型及其三维仿真研究与应用 详细地讨论了三维仿真的应用-Papers optical model and its Study and Application of Three-Dimensional Simulation
35fog
- 《精通DirectX》书中35章 体积雾源码-" Proficient in DirectX" book 35 chapter volume fog source
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
Terrain
- 简单地形实现,需要配合自己上传的library-Simple terrain implementation, the need to adjust your upload library
4
- 四元数知识速成,四元数主要应用于3D 图形学领域,在动画,反向动力学等方面均有应用。-Knowledge intensive quaternions, quaternion is mainly used in the field of 3D graphics, animation, inverse dynamics, etc. are applied.
hdr
- HRD相关知识的介绍,HDR是当今图形学界热门的研究重点。-HRD-related knowledge, presentation, HDR popular in today' s academic research focuses on graphics.