资源列表
My3D
- 简单的实现物体表面三维坐标的提取,实现过程是利用相机两次在两个位置拍摄同一物体,通过一定的算法实现。-Simple surface extraction of the three-dimensional coordinates, the implementation process is the camera twice in two locations to shoot the same object, implemented through a certain algorithm.
Background-Subtraction-and-Shadow-Detection-in-Gr
- matalab code for edege
clock1
- 在VC下配置好glut,然后用OpenGL渲染一个动态时钟。-OpenGL rendering a dynamic clock in the VC
3DPGamePEnginePArchitecture
- 3D游戏引擎架构,学习资料,很不错值得看下。-3D game engine architecture, learning materials, worth a look very good.
chonggou
- 立体视觉中的稀疏点重构程序 特征点匹配后得到重构图像,对立体视觉的研究有很大的指导性作用 三维显示程序-In the stereo vision,the reconstruction of the object based on the two sides of the object.
3DMAXPVR
- 3D资源地址参考,给3D爱好者一个方便下载的地址收集-3D resources address reference, the address of a download to the 3D enthusiasts collection
kinectFusion
- Kinectfusion 源码 基于GPU-Kinectfusion source code
Pixar
- 皮克斯 细分曲面技术 OpenSubdiv,在Maya中它的实时变形细分曲面帧数有50 FPS。 -Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces frames in Maya.
C_3D
- 使用C语言绘制三维图像和曲线,具有较好的可移植性,直接测试后使用-Using C language to draw three-dimensional images and curves, better portability, the direct use test
test
- 计算机视觉,图像处理,图像链接,图像校正,图像深度图-computer vision
IDirectDraw
- 我的练手代码, 其中的绘制部分的代码可以更改为其它的纹理和网格资源,加载了一个网格,并旋转,很基本,新手们可以-My practice hand-code, which draw part of the code can change the texture and grid resources, a grid is loaded, and rotate, very basic, the novice can see
calculate-the-normal-vector
- 体用一个计算法线向量的PDF文档,有助于对3D绘图的帮助,希望对大家有用。-Body with a PDF document to calculate the normal vector, help with the help of 3D graphics, and the hope that useful.