资源列表
vp_mfc
- Visual C++与Vega Prime联合编程的方法-Visual C and Vega Prime joint programming method
Transform2
- Directx 3D的矩阵转换软件实现方法,对于理解D3D的矩阵转换有很大帮助-Directx 3D matrix conversion realize in software.It will help to understand the matrix conversion
Refraction
- 此文件通过D3D折射贴图的编写来实现了动态的折射效果-This file is refracted through the D3D texture to achieve the preparation of the refraction effect of the dynamic
StateControlUseMatrix
- 实现用键盘控制一架飞机朝各个方向旋转和前进后退等动作,用Directx 3D实现!-Using the keyboard to control an aircraft in all directions, such as rotation and forward movement back with the realization of Directx 3D!
part6
- OGRE基础教程基础教程6.pdf,OGRE基础教程的第6部分共9部分-OGRE basic course basic course 6. PDF, OGRE the 6 part of the basic course of nine parts
LONGYUAN
- VRML下的一个建筑模型,是用3DMAX开发的,然后导出到VRML中,普通的建模模型!-VRML construction of a model is developed using 3DMAX, then exported to VRML, ordinary Modeling!
plmy7
- 3d基础绘图,大量的代码,有兴趣可以看看,希望能帮到你
VRML_Robot
- 用VRML语言编写的机器人动画程序。点击手臂,手臂摆动;点击腿,机器人开始来回运动; 点击嘴唇,开始播放音乐;点击头,运动停止。-Use VRML develop a robot which response according to the user s action. click hand: wave hands click legs: robot move around in the scene click lips: play the fixed music click
fish
- 一群会游动的鱼,效果还行,有海豚和鲨鱼游动很快-Swimming fish
A03_OpenGL
- OpenGL图形界面上作一些复杂的图形编程,实现3D物体的运动。-OpenGL graphics interface to make some complex graphics programming, 3D objects to achieve movement.
T3DIICHAP07
- 此为3D游戏编程大师技巧第七章的源代码 其中包含引擎代码。-this as a 3D game programming skills Master Chapter VII of the source code contains the engine.
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO