资源列表
VTK-load-texture
- 控制台实现,vtk的加载材质、贴图功能。-Console to achieve, vtk loading material, mapping function.
OpenGL_3DM
- 基于OpenGL的三维图形显示中的3D模型建立,可以方便建立动态三维模型,供研究开发人员使用。
evolver
- 这个是3DMAX的脚本软件。可以把FBX的骨骼控制体系转换成标准的3DMAX双足人物。需要在3DMAX 环境中运行。源程序文件名为:evolverBipedBinder.ms。 其余为帮助文件-Utility to help in the binding of FBX bone rigs to Biped characters.
3Dcube_cry
- 可以旋转的3D正方体 有纹理帖图效果,各个面所贴图不同,且实现了3*3及4*4的贴图效果-Can have a rotating 3D cube texture帖图effect, by mapping each face different, and achieved a 3* 3 and 4* 4 of the mapping effect
ray_triangle_intersection.pdf
- 一种快速,占内存少的三角面拾取算法,简单易懂,含代码及解释说明-a fast and minimum storage ray triangle intersection algorithm
Light-cube
- 光照立方体--启用光照、修改光源和材质属性的方法-Light cube
rfxsi_x86
- 四象数图 - XSI交流区 - 新版realflow for xsi7_5插件,与ice一体化 32位版本 .XSIADDON文件-Four images and the number of plans- XSI exchange area- new version of realflow for xsi7_5 plug, and integrated 32-bit version of the ice. XSIADDON file
3Dgdi
- 在VB6.0和DX9中实现3D图象编程。-in VB6.0 and DX9 3D images to achieve programming.
SDL_donghuazhizuo
- 运用SDL库进行动画制作,在游戏中运用较多,可按照该文档学习游戏动画的制作-SDL library using animation in the game to use more, you can learn the game in accordance with the documentation animation production
monituihuo_3D
- 本文介绍了模拟退火算法的原理,并介绍了在三维重建问题中的应用
ATI_Framework
- ATI的技术演示框架 非常实用 若加上资源管理和场景管理 就成了个跨平台引擎-ATI Demo Framework
PoissonRecon
- Poisson surface reconstruction creates watertight surfaces from oriented point sets. In this work we extend the technique to explicitly incorporate the points as interpolation constraints. The extension can be interpreted as a generalization of