资源列表
Win32OSG
- 详细介绍在Win32环境下如何编译osg的方式-Details of how to compile the Win32 environment, the way osg
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
HLSL初级教程
- hlsl的简单教程,适合于着色器语言HLSL完全新手(hlsl simple tutorial)
lib3ds-1.3.0
- 3ds lib from sourceforge.net
DepthImageMeshGenerator_MultiR
- 基于多分辨率的,从深度图点云重建成三角形mesh的算法。-multiline resolution reconstruction method to make depth-image(range image) to triangle mesh
swarm
- THIS FILE IMPORTANT IN ARTIFICIAL INTELLIGENT FOR USING SWARM IN HIDING FOR SWARM
aaaa
- 混沌系统三维图,liyapunuofu dusaudbefjebfbwef-hello,how are you?
Earth
- 一个基于OpenGL实现太阳系旋转代码 [使用VC6.0编程]-OpenGL-based implementation of a rotating solar system code [using VC6.0 Programming]
HLSL-basic-tutorial
- hlsl 教程,简单的介绍了shader的编写方法和使用方法-hlsl tutorial, a brief compilation of the shader and use of
porco
- A pig 3D graphic in Dev C-A pig 3D graphic in Dev C++
OpenGLMFC
- 这是用VC开发的OPenGL程序,对新手来说是一个不错的学习资料
toonnew
- 水墨渲染,新版增加了BSP优化,直接从DX背景面读取数据,达到一定艺术效果-Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect