资源列表
3Dsheji
- 3D射击游戏. 请下载学习,并24小时内删除
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
S10
- S10 室外--基本高度图地形-S10 Outdoor- basic height map terrain ..........
koda
- ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
vs2010
- 基于directx3D的程序框架,带LOG输出,FPS显示,和文字实例-nothing yet
3dseditor
- This cod e is used to open 3ds file. It can edit 3D model and have the function of modeling.
OceanWater
- D3D实现的海水的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。很容易加入其他特效。-D3D water to achieve the realistic rendering and display, the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window. Very easy to add other
D3DWater
- 使用C++和D3D编写的关于水面特效的代码-Using C++ and D3D code written on the surface effects
3ds1
- 这是3DS MAX第一讲的内容,主要是初识3DS MAX-This is the first lecture of the contents of 3DS MAX, 3DS MAX main acquaintance
GRSFiles
- autocad中解析ug的grs文件的源码。-autocad grs ug of the source document.
D3DCamera1
- // This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator camera mode. We // don t implem
00001
- 论文 光学模型及其三维仿真研究与应用 详细地讨论了三维仿真的应用-Papers optical model and its Study and Application of Three-Dimensional Simulation