资源列表
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
AbeginningDireclicationusingMFC
- A beginning DirectX application using MFC 初学DirectX 指南
window
- 实现osg的窗体功能,展示在一个串口中显示osg,并可以加以操作-Form features to achieve osg display in a serial display osg, and can be operational
osgTextLabel
- OSG的节点上,每个节点添加一个Label标签。-On the OSG nodes, each add a Label tag.
ModelViewerProject
- 3D model viewer using openGL
LodTerrain
- 实现lod和水面叠加的功能,并可以读入txt各式的水位文件-Lod achieve superposition and surface features, and can read a variety of water into the txt file
3D Model Read Program
- 利用VC++的MFC框架实现对三维点云模型的读取和显示-To read and show the 3D model on the screen by using the vc++ language
1111111111
- matlab表达工科生的爱的相关程序 还是很不错的啊-Matlab show engineering seniors love relevant procedure was quite good
FinalImageProcess
- 图像处理程序最后总结版,总结多年来的图像经典处理算法,希望对大家有所帮助。-Image processing procedures concluded edition, summed up over the years, the classic image processing algorithms, and they hope to be helpful to everyone.
osgQT
- 基于QT与open scene graph的联合编程实现例程-a example program for implementation of open scene graph application with QT
CgReferenceManual
- nvidia 的gpu编程语言 cg的用户手册 学习u3d shader的可以参考-the U3D shader the the nvidia gpu programming language cg user manual to learn can refer to
hello13
- 画一个虚线网格方框,并可以通过鼠标实现其左右平移和旋转,适用opengl初学者-Draw a dotted grid box, and can be achieved through the left and right mouse translation and rotation for opengl beginners