资源列表
PSMs_Care_and_Feeding
- Perspective shadow Mapping techniques For Game Developers-Perspective shadow Mapping techniques For Game Developers
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
CircleMagnifier
- 本程序通过OpenGL和shader实现了圆形放大镜,并且在放大镜的中间贴上了一个十字瞄准镜的纹理,就像cs中的狙击枪的放大效果一样。-This procedure achieved through OpenGL and shader round magnifying glass, and in the middle of the magnifying glass labeled a cross-sight of the texture, like cs guns in the sniper l
Magnifier
- 本程序完成的是放大镜功能,这里的放大镜是一个正方形的形状,它是贴在屏幕上,所以无论用户如何修改视点都不会有影响。程序通过OpenGL实现-The completion of this program is a magnifying glass feature, where the magnifying glass is a square shape, which is attached to the screen, so no matter how users can modify the po
targetselect
- 本程序主要作用是,在窗口中确定用户所选择的目标,采用的技术是OpenGL中的selection,通过设置一个选择矩阵进行实现。-A major role in this process is that in the window determine the user' s choice of targets, using the OpenGL technology is in the selection, by setting a selection matrix to achieve.
CIEColorTest(1)
- cie 颜色模型之间的转换 rbg xyz XYZ到Luv,RGB到XYZ,Lab到LHC,RGB到HSV-cie color model conversion between rbg xyz XYZ to Luv, RGB to XYZ, Lab to the LHC, RGB to HSV
blendingteapot
- 使用OpenGL实现的透明茶壶,其中中间的茶壶是贴了纹理的,周围的茶壶数目由用户确定,且都是透明的,本程序的重点是:茶壶的深度排序以及绘制的顺序。-The use of OpenGL to achieve a transparent teapot, in which the middle of the teapot is posted texture, surrounded by the number of teapot set by the user, and are transparent,
vtk1
- 一个VTK的学习例子,对于初学者来说,好好理解一下,应该很有帮助的-the example to study VTK
m3g
- M3g jsr-184 for j2se samples and midp emulator with jogl
BUNNY_Data
- 这是一个完整的斯坦福兔子的数据,Bunny.txt是数据,数据的每行分别按照x y z 的格式存储;BunnySrc.txt是将该数据赋值个数组格式;BunnyTriId.txt是在matlab中使用trimesh函数生成三角形的点序号。-This is a complete data on the Stanford rabbits, Bunny.txt is the data, respectively, each row of data in accordance with the form
VECTOR1
- A four stroke engine simulation using vector graphics. Matrix transformations
stereo_rotation
- 三维立体图像的变形,旋转等操作,vc++开发 直接运行-Three-dimensional images of the deformation, rotation and other operations, vc++ to develop the direct operation