资源列表
Cambridge---3D-Computer-Graphics-A-Mathematical-I
- This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequi
VTK-example1
- VTK 源码实例,VTK是开源的三位图形类库,适合作为二次开发类库-VTK source code examples, VTK is an open source graphics library three suitable as a secondary development libraries
3d sge
- 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
ChanageTexture
- 基于Untiy3d 动态切换纹理 基于Untiy3d 动态切换纹理-Dynamic switching textures based on Untiy3d dynamic switching textures Untiy3d
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
MoveSphere
- 基于Unity3d动态控制模型 基于Unity3d动态控制模型-Unity3d Unity3d dynamic control model based on dynamic control model based on
vtkExtractVOI
- 本程序是有关vc++与vtk相结合的情况下,三维重建的效果,其中增加的对感兴趣区域的选取功能,也就是说在三维重建体绘制情况下,自己选取感兴趣区域。-This procedure is related to vc++ and vtk combination of circumstances, the effect of three-dimensional reconstruction, in which the increase in the selection of the functional
osgShaderMarble
- osg的Shader,利用osg与GLSL结合,构建出海洋表面效果,需要自己下载osg的库和数据文件。-using OSG and GLSL to create Ocean face in some models. User should download osg libs and it s data.
虚拟小区
- VRML编写的虚拟现实小区漫游,有天空,草地,车辆,建筑-VRML prepared by the district roaming virtual reality, the sky, grass, vehicles, construction
StaticMesh
- 用DIRECTX技术实现静态模型的导入,以.文件的方式-DIRECTX technology used static model of import to. Papers
planet3d_src
- planet3D 的源码,对地球火星等进行3d模拟-The project uses exclusively the features found in VISUAL C# 2005 Express Edition. Planet 3D is a companion to my Panorama contribution, that has been already posted there.
OpenGL
- 用OPENGL编程之前必备前提,这是最新的库文件-Necessary premise before use OPENGL programming, this is the latest library file