资源列表
planet3d
- 通过使用C#和OPengl构建出一个地球的模型,可以漫游,缩放等-Through the use of C# and OPengl to build a model of the Earth may be roaming, zooming, etc.
3d-max-to-OpenGL
- 3d max中导出的模型文件导入到OpenGL-3d max models exported file into OpenGL
STLViewerBACKUP
- 读取并显示STEP格式文件,未完成,能正确将平面上任意单连通或多连通区域进行三角剖分
ct
- 基于CT数据的三维重构。提出采用VTK库进行医学数据的可视化。论文中重点研究了表面绘制和体绘制两种绘制方法。表面绘制采用移动立方体算法(Marching Cubes)实现,体绘制则用光线投射算法(Ray-casting)实现,并且通过比较两种算法的结果讨论了他们的特点。-Based on the three-dimensional reconstruction of CT data.Proposed using the VTK library of medical data visualizat
load_cache-0.0.0
- 读取点云四叉树索引,建立LOD在OSG中显示。-Reading point cloud quadtree indexes, established in OSG LOD display.
3D-Model-Display
- 在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。-XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.
1-narf_keypoint_extraction
- 展示如何从距离图像中提取NARF 关键点,可执行文件使我们能够从磁 盘上加载点云(如果没有的话就创建随机点云〉,提取上面特征点, 并且用图像和3D 显示方式进行可视化,用户可直观地观察到关键点的位置和数量。-Shows how to extract NARF key points the distance image, an executable file so that we can be loaded the disk point cloud (if not created ra
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
pit
- 3d anime model of boy
computer_graphic
- 这本书主要是涉及计算的图形算法的计算。对深入3D等领域有很好的帮助。-This book is mainly involved in the calculation of the graphics algorithm calculations. 3D and other areas of the deep well of help.
flower7
- 3D MODEL FOR FLOWERS USING BLENDER PLATFORM
Mesa-2.0.tar
- Mesa-2.0源码,可以进行3d图形开发-Mesa-2.0 source, 3d graphics development