资源列表
cppRaytracing
- Raytracing,光线跟踪算法,实现全局光照,可直接运行!-Raytracing algorithm!
Sierpinski 三角形进行Sierpinski化
- 功能介绍: 1.鼠标拖动 2.对三角形进行Sierpinski化 问及解决: 1.全局变量与局部变量的区别,资源与变量类的关系。变量析构并不代表着资源的析构。(画布 光照 画图) 2.画图前的视图模型的初始化 3.调用函数比较生疏
黑屏DirectDraw翻转显存,删除对象
- 本节中,利用前几节的基础,反转显存,将后续显存上的图片反转到主显存上,并显示在屏幕上,并将建立的directx对象在窗口销毁后删除-this section, the use of the former sections of the foundation reverse memory, will follow-up on the memory-pictures to the main memory, and display on the screen, and will establish t
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL
3dmodeling
- this is a 3d program,it create a 3d object and it can rotate 360 degree.u can create any object with plotting point on it.-this is a 3d program, it create a 3d object and it can rotate 360 degree.u can create any object with plotting point on it.
Camera
- 实现了D3D中第一人称视角的代码,实现了自定义的视图变换-To achieve the D3D code in the first-person perspective, to achieve a custom view of transformation
RevolutionIDL
- Revoluntion IDL示例程序 Revolution IDL unleashes the power of the IDL Object Graphics architecture by providing a high- level graphical user interface that allows the user to visualize data in a variety of ways, changing properties, positioning objects
3Dgames
- 3游戏编程,入门级别有详细的例程,想学编程的可以
737_OpenGL-intro-1.1.1
- Open GL intorduction
cppRaytracing
- Recursive raytracing in C-Recursive raytracing in C++
nodesystem
- 关于3ds 模型文件 读取问题的文件,包括执行文件和源文件-3ds model document on the issue read in the paper, including the implementation of documents and source documents
cg3Ddemo
- 图形学演示,包括平移、旋转、裁剪、光照、投影等内容,适合图形学专业人员-Graphics presentations, including translation, rotation, cropping, lighting, projection, etc., suitable for graphics professionals