资源列表
Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
ChanageTexture
- 基于Untiy3d 动态切换纹理 基于Untiy3d 动态切换纹理-Dynamic switching textures based on Untiy3d dynamic switching textures Untiy3d
3d sge
- 需要d3d 9SDK,一个图形引擎的一部分,包括3DS MAX的导出插件,模型文件导入,四叉树LOD,等。 -D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
VTK-example1
- VTK 源码实例,VTK是开源的三位图形类库,适合作为二次开发类库-VTK source code examples, VTK is an open source graphics library three suitable as a secondary development libraries
Cambridge---3D-Computer-Graphics-A-Mathematical-I
- This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequi
CameraControl
- 基于osg的相机控制,通过键盘输入控制相机-OSG-based camera control, camera control through the keyboard input
as2
- cs 和 direct 3D 混合编程的实例代码-cs and direct 3D mixed programming code examples
103244843skyBox
- 创建的 区域天空盒 可以跟随摄相机运动而运动 内有源代码
01_MovingCloud
- D3D编程模拟自然现象,通过纹理技术模拟动态云效果-D3D MovingCloud
asetot3dsrc
- Ase to 3D converter source code
TestVector
- 3D场景实现源程序,可实现3D图形学中的基本操作。-3D scenes to achieve source code, can achieve the basic operation of 3D graphics.
BoneAnimation
- 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).