资源列表
XNALearning
- 这是一个基于XNA的3D引擎实例,我已经完成了Lua脚本的导出以及地图接口之类的工作,只需要您自行抽象就可以制作FPS。-This is a 3D engine based on XNA instance, I have completed the Lua scr ipt to export map interface like work, only need your own abstract can create FPS.
Texture-checkerboard
- Texture checker Board project in opengl c-Texture checker Board project in opengl c++
guanmaisanwei
- 血管的三维重构,转载过来的,希望对大家有帮助-Three-dimensional reconstruction of blood vessels, reproduced over, we want to help
geom3d_basic
- 三维图形的处理,包括简单的叉积,点积,以及向量的旋转,对称和反射,点到面距离,投影,等等。-Processing of three-dimensional graphics, including simple cross product, dot product, as well as vector rotation, symmetry and reflection, point to surface distance, projection, and so on.
EIliterature
- 几篇外文EI文献,主要是关于基于三维点云数据的物体形貌的三维可视化-A few article foreign EI literature, mainly is about based on 3 d point clouds data objects morphology of the 3d visualization
MarchingCubes
- MC算法实现三维立体成像,完整代码,已验证,对初学者很有帮助-MC algorithm three-dimensional imaging, complete code, verified, very helpful for beginners
33png
- 传一组自画的png图片,如果大家喜欢,有需要,可以Q我-Png images pass a group of self-portraits, if you like, there is a need, you can Q I ..
keypointExtraction
- 应用拉普拉斯变换对图像做锐化处理,可以对图像进行边缘检测等-Laplace transform image sharpening, edge detection image
LoadObj
- VC++ 结合OpenGL 实现.obj mesh文件的读取,并设有摄像机调整等功能-VC++ combine OpenGL implementation obj mesh file read and has a camera adjustment functions
digital_map
- 模拟电子地图产生算法 第一步:随机地图的产生 第二步:特征地形的模拟 第三步:地形数据的插值 第四步:地形数据的平滑 -the algorithm of analog digital map
dianyuntubaoyupoufen
- 随机产生三维点云数据,利用程序寻找凸包,然后对凸包进行初始三角剖分-Randomly generated three-dimensional point cloud data, the use of the program to find the convex hull, then the convex hull of the initial triangulation
DirectDraw
- DDRAW实现的 查看yuv图片,可以缩放 并且没有锯齿-My English is so bad.