资源列表
Lesson11
- LWJGL nehe Lesson11 2011 update
Lesson09
- LWJGL nehe Lesson09 2011 update
Lesson08
- LWJGL nehe Lesson08 2011 update
Lesson07
- LWJGL nehe Lesson07 2011 update
Lesson06
- LWJGL nehe Lesson06 2011 update
Lesson05
- LWJGL Nehe Lesson05 20-LWJGL Nehe Lesson05 2011
Text3D
- Csharp Direct3D编程,在界面显示动态的3D字体-Direct3D Programming
Flood3D
- 基于种子填充算法的洪水淹没三维显示的程序-Seed filling algorithm based on three-dimensional display of the flood program
game_objects_slides
- Game Object data struct paper, maybe helpful.-Game Object data struct paper, maybe helpful.
postprocess
- Post process with irrlicht Engine
3DDelaunay
- 散乱点数据的三角剖分及在三维显示,利用一种平面散乱点集的Delaunay三角剖分算法来对散乱点数据进行剖分-Triangulation of scattered data points and in three-dimensional display, using a planar set of points scattered Delaunay triangulation algorithm for triangulation of scattered data points
chap05
- direct3d 中的2D编程一书中的配套代码,第5章。-direct3d programming book in the 2D matching code, Chapter 5.