资源列表
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
Camera
- 实现了D3D中第一人称视角的代码,实现了自定义的视图变换-To achieve the D3D code in the first-person perspective, to achieve a custom view of transformation
Quest3D3.66
- Quest3D3.66中文教程09年2月版-Quest3D3.66 Chinese Guide February 2009 edition
jiyuCUDAdeguangxiangengzongsuanfa
- 介绍了基于CUDA的光线跟踪算法的实现思路,有一定的借鉴意义。-Introduced the CUDA-based ray tracing algorithm implementation ideas, there is some reference.
Cutting.Edge.Direct3D.Programming
- 介绍一本不错的电子书Cutting.Edge.Direct3D.Programming-Describes a good e-book Cutting.Edge.Direct3D.Programming
scanalyze
- 斯坦福大学的多视角对齐和融合算法实现, 功能比较强大。-This is the Code of allign and merge from Standford University
cube
- 一个立方体的明暗处理算法。通过插值的方法实现颜色的渐变。-A cube of shading algorithms. Interpolation method by color gradient.
VegaPrime
- VEGA应用技术,三维技术的开发与应用。-VEGA application of technology, 3D technology development and application.
thincwlic
- Broken Dam Problem using the THINC/WLIC scheme
3d-vision-technology
- book for the 3d vision technology
sombrero
- 著名的墨西哥草帽三维编程,matlab语言。-Well-known Mexican hat three-dimensional programming, matlab language.
3d.PLT
- 用来绘制球坐标图像的程序,用为gnuplot绘图使用-Spherical coordinates used to draw the image of the program, with the use of gnuplot drawing