资源列表
A01_OpenGLFrameWork
- openGL编程基本框架,opengl编写3D程序基本结构,可以在这个基础上编写3d程序-the basic framework openGL programming, opengl basic procedures for the preparation of 3D structures, can be prepared on this basis at 3d program
05_AlphaTest
- directX AlphaTest的例子 非常简单清晰-directX AlphaTest examples of very simple and clear
04_TextureAlpha
- directX TextureAlpha的例子 非常简单清晰-directX TextureAlpha examples of very simple and clear
04_TexCoorGenerate
- directX TexCoorGenerate的例子 非常简单清晰-directX TexCoorGenerate examples of very simple and clear
03_TexAlphaBlend
- directx TexAlphaBlend例子, 非常清晰简单-directx TexAlphaBlend examples, very clear and easy
02_AlphaBlend
- directx AlphaBlend例子, 非常清晰简单-directx AlphaBlend examples, very clear and easy
OpenSceneGraph2.4
- OpenSceneGraph Class Documentation 基于2.4版本。对OSG学习和使用者来说,一个类参考手册的作用无需赘言。-OpenSceneGraph Class Documentation for version 2.4.
FastLSM_Library
- FastLSM Library是一个软体碰撞 Soft body 的源代码-Soft body physics
melax
- MESH的LOD减面算法及演示,代码量很小,易懂-MESH LOD
GPU-Partikel-System
- GPU 粒子系统, 采用了Shader4技术,对显卡的要求很高,但视学效果非常好-GPU particle system
BlurMeshVariable_Test
- 应用于Rhino,对其中的多个mesh体块进行位移,缩放等操作-Applies to Rhino, one of a number of mesh on the body block for displacement, scaling operation
Halo
- 应用于Rhino,对任意体块进行随机的体块外轮廓处理-Used in Rhino, for any body to conduct random block block outside the body contour treatment