资源列表
Real-Time-Local-Reflectionsn
- 屏幕空间实时反射DX11的实现,可以用于非平面-Screen space real-time reflection DX11
51
- 立体四方体`宣染``绕X Y 自转`公转-The stereo Quartet `declared dyed ``` revolves around the XY rotation
VS2008PCSharpPCsGL-FACE
- 对任意区域的图形进行纹理贴图!开发环境VS2008.-A TEXTURE TO ANY REGIONAL.DEVELOPED BY VS 2008 C#
Appwizard
- Ogre AppWizard帮助你建立Visual C++、Qt等平台的Ogre工程-The Ogre AppWizard help Ogre project you build Visual C++, Qt platform
particles
- 一个简单的粒子系统,不涉及很复杂的类,对于初学者有很大的帮助-A simple particle system does not involve very complex class of great help for beginners
test3
- 我自己学dx9编程时候的一个练习,只渲染了简单的2个三角形(有纹理映射),可以用vk_up来简单控制摄像机视角,可以帮助大家入门-My own school dx9 programming when a practice only render a simple two triangle (texture mapping), with vk_up simple control of the camera angle, you can help people get started
simple_ray_tracing
- 简单的光线跟踪程序 非常易懂 实用VC++6.0编写 -Simple ray tracing program very easy to understand and practical VC++6.0 writing
geomipmapping
- 该程序主要是采用GeoMipMap算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program using GeoMipMap algorithms 3D terrain rendering processing algorithm on different points of the level of detail rendering better, higher sales.
quadtree
- 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering better, higher sales.
ROAM
- 该程序主要是采用ROAM算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program ROAM algorithm 3D terrain rendering algorithms deal with different levels of detail points, making better rendering higher sales.
bp-vision
- 立体匹配中置信传播(BP算法)的经典程序-Stereo matching classic belief propagation (BP algorithm) program
Import-mesh-process
- 蒙皮mesh导入ogre的详细代码及注释-Skinned mesh into the ogre detailed code and Notes