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nehe教程,讨论的是如何快速有效的检测物体的碰撞和合乎物理法则的物体运动-nehe Guide, the discussion is how quickly and efficiently the detection of objects and collision with the physical movement of objects rules
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在三维场景中进行物体之间的碰撞检测,模拟了一个物体从空中自由落体,碰到下面的一个物体被摔成碎片的过程-in 3D scenes between objects for the collision detection, simulation of a free-fall from the sky objects, get the following guests were an object of debris
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圖片興場碰撞偵察,及上下左右控制-Photo-field collision detection, and control levels have
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简单的碰撞检测程序源代码及演示,包含vc 2005 工程项目.-simple collision detection program source code and demonstrations, including vc 2005 projects.
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用visual C++实现的一个碰撞检测库,采用AABB包围盒实现-using visual C + + realization of a collision detection basement, surrounded by boxes used to achieve AABB
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使用opcode库的一个碰撞检测实例,和其它碰撞检测库如rapid 等一些的对比实例-use of the opcode of a collision detection example, and other collision detection for rapid as some other examples of the contrast
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这是一个应用程序,实现了玩小球的游戏,该算法实现了物理碰撞检测(小球和砖块碰撞)-This is an application procedures, the playing small ball game, The algorithm to achieve the physical collision detection (small balls and bricks collisions)
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本示例程序采用的Visual C++进行开发的,可以检测两个旋转物体的碰撞检测,采用的是包围盒算法。,Procedures used in this example Visual C++ For development, can detect the two rotating object collision detection, using the bounding box algorithm.
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由VS与osg合作实现的模型构建、计算、变换、碰撞检测等-VS with cooperation from the implementation of osg modeling, calculation, conversion, collision detection, etc.
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游戏编程书籍-Collision.Detection.-.Algorithms.and.Applications
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在三维空间中实现三维立体人物的动画,并发生碰撞,检测碰撞。-In the three-dimensional space to achieve three-dimensional animated characters, and a collision, the collision detection.
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vtk碰撞检测程序,基于obb包围盒的碰撞检测程序,需要用cmake进行编译-vtk collision detection procedure, based on obb bounding box collision detection program needs to be compiled with cmake
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conin3d是对opengl的封装 可是资料极少
这是一个球体显示 碰撞检测的教学程序-conin3d opengl package is very little information, but it is a sphere shows the teaching program collision detection
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建模
实现长方体 圆柱体 球体与机械臂的碰撞检测-Modeling Implementation rectangular cylinder sphere collision detection and manipulator
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2.1.0版重新架构了引擎,引入了三种新的连接(Joint),并重写了broadphase(广域碰撞检测),加入了kinematic物体(无质量的运动物体),Edge Shape(线段物体),Raycast(光线跟踪)等。具体可参考http://box2dflash.boristhebrave.com/docs/2.1a/updating。
在2.0.1版本中我极少考虑到类的封装,为的是编程和用户使用方便,但结构很不好,在这个版本中进行了修正。另外,这个版本的运行效率理论上应该比上个版本高,
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好几个opengl碰撞检测的例子,附有源代码-Several examples of the the opengl collision detection, with the source code
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基于opengl的三维小球碰撞,包括三维背景的绘制和三维球体的绘制玉运动和碰撞检测-Draw jade the opengl 3D ball collision, including three-dimensional drawing and three-dimensional sphere background movement and collision detection
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三角形与AABB包围盒的碰撞检测程序,三角形碰撞到盒子变为红色,离开后变为绿色-Triangle with AABB bounding box collision detection procedure, the box turns red triangle collision, after leaving turns green
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