搜索资源列表
calcArea
- c#语言实现三维球体上不规则多边形的面积解法-c# language for three-dimensional sphere the size of the irregular polygon method
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- 而我们所使用的glut实用工具中,正好就有一个绘制球体的现成函数-The glut utility we use, just have a ready-made function to draw a sphere
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- 设计一个常用圆形体体积计算器,采用命令方式输入1、2、3,分别选择计算球体、圆柱体、圆锥体的体积,并输入计算所需相应参数。 -Design a common circular body volume calculator, use the command mode input 1,2,3, were selected calculation sphere, cylinder, cone size, and enter the appropriate parameters to calcula
xiaoqiupengzhuang
- 球体碰撞的C++代码,主要是多个球体在一个桌面上碰撞。-Sphere collision C++ code, mainly plurality of spheres in a collision on the desktop.
direct-sampling-method
- 在球坐标系(r,w1,w2)下产生球面上均匀分布的随机坐标点的直接抽样方法。-In spherical coordinates (r, w1, w2) is generated uniformly distributed random sphere coordinates direct sampling method.
random-pots-on-the-ball
- 球面上的均匀分布模拟,用于模拟球面上的均匀随机点-Evenly distributed simulation sphere, for uniform random point simulation sphere
CPPbiaomianjitijijisuan
- 计算正方体、球体和圆柱体的表面积及体积。要求写出主程序,应用C++的多态性,分别计算边长为6.0的正方体、半径为5.0的球体,以及半径为5.0和高为6.0的圆柱体的表面积-Calculating surface area and volume of the cube, sphere and cylinder. Asked to write the main program, the application of c++ polymorphism, side length are calculat
OpenGL-simplist-code-for-sphere
- 用最简单方式创建的opengl动态球体,是初学者的好帮手-very simple opengl sphere c++ code
YSWinformTest
- 基于Winform实现进度球功能:球体中间显示进度,周围周期性旋转;-Based on progress towards achieving the goals Winform function: the middle sphere show progress periodically rotate around
ball
- 在C#窗体应用上画出一个球体,是opengl+C#入门者的基础参考- Draw a sphere in a C# form application, is the basic reference for opengl+C# beginners
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- 第三题 分别用类的继承、虚函数、抽象类继承、接口实现计算球、圆柱、圆锥的表面积和体积。(Third questions The surface area and volume of sphere, cylinder and cone are calculated by class inheritance, virtual function, abstract class inheritance and interface.)
