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DX8TS
- Direct3D8教程:主要讲述3D数学基础,3D编程基础。第一章、准备就绪。第二章、绘制三角形。第三章、旋转的立方体。第四章、全屏模式和深度缓冲。第五章、矩阵变换。第六章、纹理。第七章、灯光与材质。第八章、索引缓冲。第九章、有纹理的球体、圆柱体和锥体。第十章、载入模型。第十一章、3D中的2D。第十二章、键盘与鼠标输入。第十三章、声音和音乐。-Direct3D8 Tutorial: 3D, focuses on the foundations of mathematics, 3D program
sphere
- C#基于directX9开发的球体,其中算法值得讨论-C#-based development directX9 sphere, which is open to discussion Algorithm
3DGameFrame
- 模拟下落,实例中三个球体的质量是不一样的,直接开打sln文件刻运行-Simulate the whereabouts of the three examples of the quality of the sphere is not the same, directly run carved open play sln file
d3dbowling
- Using DirectX, Shade using Stencil buffer Collision Check and Reflection of Rigid Sphere
9
- 怎样生成圆柱体 怎样生成圆锥体 怎样生成球体-How to make a sphere
SkylightShadow
- 用directx编写的简单球体渲染程序,实现了平行光渲染与天光(skylight)渲染,内附详细的说明文档-Directx write simple sphere rendering program to achieve a parallel light (Skylight) rendering rendering with skylight, enclosing a detailed documentation
DX-Project-9
- 《DirectX 8 教程》及配套代码 第九章:有纹理的球体、圆柱体和锥体 Introduction (序) How to make a cylinder (怎样生成圆柱体) How to make a cone (怎样生成圆锥体) How to make a sphere (怎样生成球体) HTML Logging (HTML格式的程序日志) Summary (摘要) -" DirectX 8 tutorials and supporting co
