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pareng
- We have our classes ready, time to start writing the actual code. Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use. A vertex shade
directX
- 用于Directx初学者,可以到入由骨骼的X文件,以及导入位图作为地面-for Directx beginners can go to the bone by means of X documents, and into the ground as a bitmap