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per-pixelper-vertex--lighting
- directX使用HLSL实现每像素光照和每顶点光照,包含FX文件以及程序加载使用-The implement of per-pixel lighting and per-vertex light in DirectX with HLSL.
GDTdixing
- 3D灰度图地形实现,通过对灰度图每像素颜色值的计算,实现3D场景的草原,山地,沙漠等地形-3D grayscale terrain to achieve, through the grayscale per pixel color value calculation, the realization of 3D scenes of prairie, mountain, desert terrain, etc.
016_Per_Pixel_Lighting
- Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.