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一个太空射击游戏,用VC编写,是对物体碰撞的探测实用例程。-a space shooting game, with VC prepared to object collision detection routines practical.
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我自己采用SDK和DX制作的小人打怪物游戏,涉及碰撞检测,背景音乐,怪物随机移动和发射,希望对游戏初学者有所帮助。内含可执行文件,拷贝到和图片同一目录下可运行。-I use DX SDK and the production of small monster fighting game involving collision detection, background music, movement and random monster fired, and I hope to help beg
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一个简单的游戏,实现飞机碰撞检测
该游戏开发环境是vc++6.0 && directdraw
提供一个cSurface类-a simple game, the realization of the aircraft collision detection of the game development environment is vc 6.0
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java me 开发的坦克大战游戏,实现了碰撞检测,子弹发射,适合初学者学习使用-a tank game developed by java,it realize the collision detection and can fire a bullet ,it,s better for beginner!
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c++实现的射击游戏,详细介绍了碰撞检测的原理-c++ implementation of the shooting game, detailing the principles of collision detection
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碰撞检测完整实例-Complete example of collision detection
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圆和矩形的碰撞检测-Round and rectangular collision detection
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坦克大战,vc++6.0环境下编译通过,功能强悍有多种地形,多种坦克类型,多种游戏特效,运用了GDI编程,画面流畅,使用了低级人工智能以及链表容器处理游戏的逻辑,简单碰撞检测-Battle City, vc++6.0 environment, compile, features a variety of tough terrain, a variety of tank types, multi-game effects, the use of GDI programming, image smo
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基于OpenGL的碰撞检测原代码,用于3D游戏开发中最常用的算法之一,希望有助于大家提高!-The collision detection based on OpenGL source code for 3D game development in one of the most common algorithms I hope will help us improve!
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AS3.0编写的一个小射击游戏,主要为了学习碰撞检测,以及人物转向处理,适用于flash游戏开发的学习-The AS3.0 write a shooter, mainly in order to learn the collision detection, as well as the characters turn to processing, suitable for flash game developers learning
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坦克大战源码。其中素材丰富。实现了基本功能,移动、攻击、碰撞检测、敌人坦克简单AI等。-TankClient source. Which material is rich. Basic functions, move, attack, collision detection, enemy tanks simple AI.
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这是一段基于OBB包围盒的碰撞检测源代码,常用于3D游戏中-This is a based on OBB bounding box collision detection source code, commonly used in 3D games
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检测物体碰撞的射击游戏。使用WASD控制移动,自动发射子弹,碰撞后物体消失重来。-Collision detection object shooting game. Using WASD control movement, automatic firing bullets, collision objects disappear again.
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