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Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
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这是用于碰撞检测的程序,我提供了他的类文件-This is for collision detection procedures, I will provide the types of documents
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一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map fea
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室内场景漫游实例,还有碰撞检测这一功能,很不错的
Examples of indoor scenes roaming, as well as the collision detection function, it is good
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里面包含了一个完整的游戏引擎,并根据游戏引擎写了一个碰撞检测程序,对于初学者和想自己写2D游戏引擎的用户很有帮助。-Which contains a complete game engine and game engine written in accordance with a collision detection procedure, for beginners and want to write 2D game engine users helpful.
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MOC collision used in ogre for collision detection
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Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collisio
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Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3
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Create graphical 3D engine for writing video games (Collision Detection and Responce Engine) - By Georgy Moshkin.-Create graphical 3D engine for writing video games (Collision Detection and Responce Engine)- By Georgy Moshkin.
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Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
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DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
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2d collision detection in game programming
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使用HGE自己编写的一个飞行躲避游戏,主要测试了使用HGE游戏引擎的模块碰撞检测,不过为了像一个游戏也做了相应的一些小功能。-Use HGE own preparation of a flight to avoid the game, mainly testing the use of HGE game engine collision detection module, but like a game to have done some small functions correspondin
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Collision detection algotrithms
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游戏中的碰撞检测系统,代码中附有讲解,适合初学者-Game collision detection system, the code with explanation for beginners
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一本详细介绍碰撞检测算法的书。实时碰撞检测算法技术-A book of detailed collision detection algorithm.
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忍者跳跃游戏的简单实现:包括英雄动画效果的转换,5中怪物的动画效果和动作以及和英雄的碰撞检测,简单的粒子效果。-A simple implementation of the ninja jumping game: including the conversion of the hero animation, the 5 monster animation and action and hero collision detection, particle effects.
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delphi Asphyre下进碰撞检测-delphi Asphyre down into the collision detection
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这是个非常好的多边碰撞检测例子,可以图形设置为多边形,这样碰撞检测更精确-This is a very good example of multilateral collision detection, graphics can be set to a polygon, so that more accurate collision detection
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terrain following and collision detection
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