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DesigningaPCGameEngine
- We outline here the requirements of a 3D game engine, illustrated by describing a particular engine’s components. We designed the game engine, marketed as NetImmerse, to run on PCs with a broad range of performance levels, both with and wit
JSocket
- JSOCKET组件源码,我不太会用,大家看看吧-JSOCKET source components, I do not use, we look at it
ScrollingGameDevelopmentKit
- Scrolling Game Development Kit 卷轴式的游戏开发工具包,C++/VB Create a complete game or game components for external use. All apsects exposed through scr ipting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc
Learning-Cocos2D
- 学习cocos2d游戏引擎的好书,在safaribooksonline上卖很贵,值得收藏呀!-This book is for anyone with basic programming knowledge who wants to create a game for the iPhone or iPad. In this book you will go through the entire process of writing a game with Cocos2D from zero to
XNACN
- 用于微软的XNA游戏组件汉字解决方案 采用动态加载,自动管理加载数据等等。-For Microsoft s XNA Game solution components of Chinese characters used dynamic loading, automatic load data management and so on.
Interview
- 画面渲染和音效 画面渲染是用OpenGL做的,音效用DirectSound组件-Screen rendering and audio rendering screen are to do with OpenGL, and audio components with DirectSound
IGEyqsjzhym
- 今天给大家提供IGE引擎内功版本数据转换源码 IGE引擎内功版本数据转换源码 泄密时间:2009年02月04日 大家都知道IGE引擎属于比较仿盛大的传奇引擎了,自从2009年02月04日版后泄密了,就我手上有全套程序源码,今天就发布他的IGE工具包泄密源码,因为组件太大了,我就不一起发布了,大家可以在网络上下载组件-IGE today to provide data conversion engine source strength version IGE strengt
igegjbym
- 今天给大家提供IGE工具包泄密源码以及全套销售版引擎 IGE引擎最新泄密生成的引擎。。。M2为无壳版 泄密时间:2009年02月04日 IGE工具:IGE工具包源码(DB数据编辑器.颜色比对器.WIL管理器),此工具包WIL管理完美支持传奇WIL和传奇外传真彩16色的WIL,希望大家喜欢 大家都知道IGE引擎属于比较仿盛大的传奇引擎了,自从2009年02月04日版后泄密了,就我手上有全套程序源码,今天就发布他的IGE工具包泄密源码,因为组件太大了,我就不一起发布
fly_engine
- fly_engine是基于OPENGL库开发的游戏引擎.包含游戏所有组件及引擎用的模型插件原码,是给研究3D游戏实施渲染技术及高级的游戏核心游戏算法的朋友一个好的引擎例子.-fly_engine is based on OPENGL library developed game engine. with the game all the components and engine models of plug-ins with the original code, is to research
dynamechs_4.0pre1
- Dynamech is a robotics simulation to simulate mechanical components.
drag_on_android
- 基於unity3d的 javascr ipt 腳本, 讓有drag.js 的組件能多個物體在手機上同時拖動,且碰到有 platform.js 組件的物體時能自動固定。-Based unity3d a javascr ipt , so that there can be multiple objects drag.js components on the phone while dragging, and the encounter with platform.js component objec
MIR-KE-05
- 韩版传奇源码,05年,完整可以编译,缺少组件可以下在-Korean version of the legendary source, in 2005, to compile a complete lack of components can be under
VS2008UninstallTool
- 软件 ogre和VS2008卸载的时候,很难完全卸载 尤其在C盘里,大部分无法删掉 这个软件可以完全卸载ogre和VS2008组件-Ogre and VS2008 uninstall the software, it is hard to completely uninstall especially in the C disk, most of this software can not be deleted completely uninstall and VS2008 components
Edgame
- Edgame 2D是为易语言量身打造的一款游戏开发套件,富有特性的中间件,高级组件形式构架.不同功能的模块是互相独立的系统.引擎以易语言模块管理器为核心.支持以第三方插件形式组件增加方式来插入系统工作,构架方式极其灵活,模块效率高.-Edgame 2D is easy language tailored for a game development kit, feature-rich middleware, advanced components in the form of architect
TTUIFramework-master
- 虽然我们开发已经有一套比较好的UI模板去扩展,但是我一直想抽时间设计一个对开发项目写UI的时候很简单上手,脱离UI预制物的制作也就是用UGUI还是NGUI制作的prefab。然后根据一个规则来抒写逻辑,怎么设计才能让使用层面来讲不用关系太多的东西呢,只需要关联组件、刷新组件、打开即可。(Although we have developed a good UI templates to expand, but I always wanted to take time to design a wri
WebViewHook-master
- unity3d的web组件,亲测不咋好用,欢迎大家使用(This is an unity plugin in development. Currently functional on Metal. I am writing the OpenGL part. It has 2 components :)
unity3d-webview-csharp-master
- This is an unity plugin in development. Currently functional on Metal. I am writing the OpenGL part. It has 2 components :