搜索资源列表
Character_Engine
- 直接利用Directx9的D3D对象,进行人物绘制,动作表现-direct use of the Display Object Directx9, figure drawing, motor performance
PSP游戏引擎
- PSP游戏引擎Phoenix Game Engine (PGE) LUA 0.01发布,一个火凤凰的游戏引擎,它的特色在于: * pge.controls - Handling button and analog input. * pge.dir - Directory access and file system operations that deal with directories.  
AndSceneI
- 很多引擎用的例子 比如画直线、精灵以及一些特俗的东西-Many engines use examples such as drawing a straight line, the wizard as well as some special things vulgar
Canvas
- 在Ogre环境下绘制2D内容,支持缩放,旋转等基础操作-In the 2D drawing environment, the contents of Ogre
displayList_Transform_UserInteraction_Texture
- Examples include: Transformations, User Interaction, Texture Mapping, Display Lists, Drawing Circles -displayList_Transform_UserInteraction_Texture. Examples include: Transformations, User Interaction, Texture Mapping, Display Lists, Drawing Circle
terrainShader
- 一个自己写的shader基本地形绘制程序,只画了一个128*128的地面并贴上图-Write your own shader, a basic terrain rendering process, only a drawing of a 128* 128 ground and paste chart
Isometric-engine
- 斜视角图形引擎的设计 这是讲述斜视角图形引擎的设计原理 目录 1.视角的选择和坐标变换 2.地表的数据组织及滚屏 3.动态地表的实现 4.物体的绘制及遮挡运算 5.复杂的精灵控制 6.让场景更生动 7.深入了解物体精灵 8.精灵的影子处理-Squint angle graphics engine design is about the design principles of the oblique perspective graphics engine
run
- 模仿“天天酷跑”的游戏功能,涉及引擎编程,Libgdx引擎结构。图像绘制和动画,地图编辑和加载,给初学者很好的参考。-Imitate the every day cool run game features, involving engine programming, Libgdx engine structure. Image drawing and animation, map editing and loading, for beginners a good reference.
Draw Call Minimizer
- unity绘制指令优化,通过整合贴图集来优化绘制速度.优化效果明显(Unity draws Instruction Optimization and optimizes the drawing speed by integrating the map sets. The effect of optimization is obvious)
