搜索资源列表
Multiplayer
- 一个坦克大战游戏的JAVA编程,实现了坦克大战的游戏过程。1P: o, p键转动炮塔, k,l键调节炮弹发射角度(以此来控制射程), j键开火, 键盘上下左右键控制方向。 2P: e, r键转动炮塔, f,g键调节炮弹发射角度, c键开火, w,s,a,d键控制方向-an impressive game JAVA programming, sees the realization of the game. 1P : o, p rotating turret keys, k, l keys
CH13-6
- 2D斜角游戏代码,2D斜角背景贴图,人物随机移动,VC++编译-Angle 2D game code, 2D angle background map, the characters move randomly, VC++ compiler
BounceThread
- 1) 小球在窗口内的移动不能垂直向下,可以以某个角度斜向下运动。小球最初在窗口顶部出现的位置可以固定,以可以随机在某个位置出现 (2) 运动方向可以通过每次在x方向和y方向上增量不同来得到。 能检测窗口边界,碰到边界后会发生碰撞并且沿合理的方向运动。 在每次绘制小球时候,判断绘制该小球的位置是否已经到了窗口的上下左右边界。如果到了,就应该通过改变x和y方向的增量。来改变方向。 -1) The ball is not moving in the window vertically d
ball
- 该程序用不同颜色的小球的运动轨迹来画出一幅抽象图画。小球共有七个,分别是红,绿,蓝,黑,白,靛青,橙黄色。小球在画布的上方分别间隔相等的距离,同时出发,但各个球的运动速度是逐渐减少的。第一个球最快,从第一个球到第六个球速度逐渐递减,且球的运动方向是逆时针,第七个球是顺时针运动。球的运动轨迹模拟光的反射。以边界的法线为对称轴的对称直线,即小球运动轨迹直线的入射角度等于反射角度。-The program with a different color ball trajectory to draw a
deskball
- 设计一个台球模拟游戏,绘制一张台球桌,设置六个球洞,一个白色母球及十五个红色目标球,绘制一个球杆,在合适的角度和力度下,利用母球将目标球击打进球洞,在所有目标球都进洞时,游戏结束,再次进入初始界面。-A billiards simulation game designed to draw a pool table, set up six holes, a white cue ball and 15 red object ball, drawing a club, at the right ang
Car
- 2d游戏,画面较为简洁,只能直角转弯,,一圈后先触顶的人胜利-2d game, the screen is more compact, only right-angle turn and, after the first peak around people who win
Kinect_Adjustable_Angle
- 主要用来控制Kinect体感在PC上开发时的俯仰角度-Mainly used to control the pitch angle of the Kinect somatosensory when development on PC
juxingpengzhuang
- 正方体多角度旋转碰撞,在碰撞的过程中,纹理发生改变。-Cube multi-angle rotation collision, in the collision process, the texture changes.
PoolRebel
- PoolRebel in windows 用Windows API编写的台球游戏。在没有使用第三方物理引擎的条件下,基本实现了球的碰撞、回旋等要求。支持下杆儿角度、力度和击球点的设置,并能在调整设置时实时显示主球走位和被碰球的去向。支持更改桌台、球和球杆,并会因此能产生细微区别。 -PoolRebel in Windows Written by Windows API billiards game. Without the use of third party physical
Neo_GetAngles
- Virtools Nms Get Angle BB from 3d entity
Angle-between-2-Objects
- Virtools Nms to get angle beween 2 objects
Arduino-smartcar
- 制作一个Arduino自平衡小车,自平衡小车的原理也比较简单:利用陀螺仪和加速度模块获得小车角度,Arduino对获取的数据进行处理,然后控制电机运转纠正倾斜,从而达到平衡的效果。-Arduino making a self-balancing car, the principle of self-balanced car is relatively simple: the use of gyroscopes and accelerometers module to get the car an
Text3D
- 设置观看角度,即摄像机方向 ,显示3D字体-Viewing angle is set, i.e., the direction of the camera, displays the 3D font
PlayMusic
- 设置观看角度,即摄像机方向 ,增加音乐效果-Set the viewing angle that camera direction, increasing the sound effects
GameObject
- 设置观看角度,即摄像机方向 ,游戏对象类-Set the viewing angle that the direction of the camera, game object class
MyCylinder
- 设置观看角度,即摄像机方向 ,设置对象类。-Set the viewing angle that the direction of the camera, set the object class.
pocket-tanks
- The fastest game of artillery you ll ever play. Pocket Tanks is designed to be easy to learn, and fun to master. All the excitement of lobbing projectiles over a mound of dirt without all the complicated details found in most artillery games. Select
GameMaker
- 45度斜视角地图编辑器 类似暗黑2的场景,画家算法。基于DirectX-45 degree Angle of the map editor
Archery
- A game to simulate archery. z and x to adjust power. k and m to adjust angle. L to fire.
Camera-Roaming
- opengl在visual C++中切换摄像改变视角-opengl switching camera angle of view changes in visual C++
