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uCOS_uCGUI(FSMC)3.2
- 红牛开发板STM32,3.2寸液晶屏带触摸ucos+UCGUI源代码-Red Bull development board STM32, 3.2 inch LCD screen with touch ucos+ UCGUI source code
uCOS_uCGUI(FSMC)2.8
- STM32红牛开发板UCOS源码,2.8寸LCD液晶屏带触摸屏-Red Bull UCOS source STM32 development board
uCOSPuCGUI(FSMC)28
- 基于ST公司低功耗产品STM32F103ZET6的红牛ARM开发板出场程序,uCOS+uCGUI(FSMC)28。-Based on ST' s low-power products STM32F103ZET6 appearance of Red Bull ARM development board procedures, uCOS+ uCGUI (FSMC) 28.
USART
- 基于ST公司低功耗产品STM32F103ZET6的红牛ARM开发板通用异步收发器(USART)程序。-Based on ST' s low power consumption of Red Bull products STM32F103ZET6 ARM development boards Universal Asynchronous Receiver Transmitter (USART) program.
IAR_STM32_UCosII_uCGUI
- 红牛开发板uc/os ii+ucgui出厂程序-Red Bull development board uc/os ii+ ucgui factory program
zimo
- ucgui字体取模工具,肯定能用,奋斗光盘里面和红牛的都用不了-the ucgui font modulo tools certainly can, struggle disc inside and Red Bull does not take
uCOSIII3.03PuCGUI3.98
- 这个是可以直接在红牛开发板上运行的uCOSIII+uCGUI,3.2TFT屏, FWLib3.5+uCOSIII3.03+uCGUI3.98红牛开发板!-This is directly in the Red Bull development board running uCOSIII+uCGUI, 3.2TFT screen,
ucosii-five-in-a-row
- a. 操作方式:双人对弈方式,采用触摸屏方式投放棋子,对弈双方的棋子为不同颜色的圆,分为红方和绿方; b.评分机制:当某一方的5个棋子连成一线时得一分,然后该5子消除,继续进行; c.. 结束判断 分为四种情况,任一种情况均可判断: A.有一方的分数率先达到5分,则获胜; B.总的步数达到最大步数(比如100),根据双方的得分,分数高则获胜。若双方分数相同,则为平局。 C.当前棋局已不能再走棋,根据双方的得分,分数高则获胜。若双方分数相同,则为平局。 D. 当某一方在
