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qiu
- 用c语言编写的画圆球,椭圆的程序,不是用图形库-used language paintings balls, oval procedures, instead of graphics library
real-time--animation
- 实时动画: 三位小球的碰撞模拟,计算机图形学简单应用。-Real-time animation: the collision of three balls simulation, computer graphics, simple application.
Model
- 用Phong光照明模型显示网格模型(*.smf)。 分别实现不使用/使用增量式法向插值算法,比较两种不同的显示效果 Phong模型中各参数可调,观察它们的作用; 选做:用光线跟踪算法实现简单场景的绘制。该场景由三堵互相垂直的墙和几个球所组成(墙和球表面性质、光源等参数自定)。-With the Phong lighting model shows the grid model (*. smf). Respectively, will not be used/use an increm
balls
- 一个黑洞,利用万有引力,通过改变不同的参数,让大量的质点产生各种好看的图案。-A black hole, using gravity, by changing the different parameters, so that a large number of particles produce a variety of pretty patterns.
work
- 小球弹跳动画 输入数字n 生成n个小球 随机位置-Bouncing ball animation Enter the number of balls n generates n random positions
DoubleAnimation
- MFC实现小球的碰撞模拟,20个小球。严格按照动能守恒和动量守恒进行计算。-MFC crash simulation of small balls, 20 balls. Strict accordance with the kinetic energy conservation and momentum conservation calculation.
RebounceBall
- 实现了球体是在左上角点以随机角度发射,遇到墙壁后反弹,并且两球相撞后会反弹。-Sphere is in the upper left point emitted at random angles encountered a wall after a rebound, and two balls after the collision will rebound.
elasticcollision
- 两个小球在矩形框里碰撞,实现对完全弹性碰撞的模拟。-Two small balls in a rectangular box collision, to achieve the perfectly elastic collision simulations.
GenSphere2D
- 可生成一定大小,一定数目,且位置任意的小球图像,用于显微成像系统的仿真-Generate a certain size, location of random distribution balls, can be used in the simulation of microscopic imaging system
