搜索资源列表
PrintGL_Fietiger
- 说明: GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同. Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了. NewGL.rar 的我结合上面两者改写
balls
- vc环境下利用openGL编写的小球立体图像显示-vc environment using openGL prepared by the small three-dimensional images showed that the ball
MetaBalls
- This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are def
OPenGL
- 在OPenGL中设置光源,透视效果等 以画三个球体为例说明,用VC++编译 要包含OPenGL库-Set in the OPenGL lighting, perspective effects, in order to draw three balls as examples, using VC++ compiler to include OPenGL Library
simple
- 利用opengl画茶壶,小球,圆锥的简单例子,vc6编译-Using opengl painting teapot, small balls, cone, the simple example, vc6 compilation
bounce
- Bouncing balls. a really good openGl examples
Atom2
- 用opengl实现3个球对一个中心球的不同旋转,简单学习模型变换。-Opengl with three balls to achieve a central goal of the different rotation, a simple learning model transformation.
EnvironmentMapping
- 一个利用OpenGL的编写的动态图形效果:两个球体围绕水银镜面圆球做不同半径的旋转,且两个球大小随旋转产生变换,背景生动有良好视觉效果-Prepared using OpenGL, a dynamic graphical effects: two balls of mercury around the mirror-ball do different radius of rotation, and the two balls the size of transformation with the
FiveSpheres
- wince 平台下的 的一个 OpenGL es 应用的原代码,五个运动的球, 用EVC4.0下编译-wince platform OpenGL es under the application of an original code, five sports balls, compiled with the EVC4.0
twoballrotate
- VC++opengl实现一个球绕另一个球旋转-vc++ with opengl to realize two balls
ColorSph
- 在VTK下彩球蝶形插值-Under the colored balls in the VTK butterfly interpolation ~~~~~~~~~
marbles
- 若干个彩球在一个透明的盒子里做无规则的运动-A number of colored balls in a transparent box to do random movement
lightmaterial
- 了解和掌握设置光照和材质效果 场景光照不变,小球的材质不同,小球的显示效果各不相同-Understand and master the material effects of light and set the scene illumination constant, small balls of different materials, small balls of different display
The-12-small-balls-of-different-materials
- 使用VC++2005绘制了十二个不同材质的小球,通过此程序可以轻松理解OpenGL中材质和光照的使用方法。-Drawn using VC++2005 twelve balls of different materials, this program can be easily understood by OpenGL in the use of materials and lighting.
1111
- 利用Glut库,编写一个OpenGL程序,实现以下功能: l 仿照课本2.4.3的例子,绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体, l 可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。 l 可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。 l 利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds sinc
201003
- vc++6.0和OpenGL编写的3D桌球,可以个人玩8球或9球也可以两人玩8球或9球。-vc++6.0 and OpenGL 3D billiard prepared, you can personal play 8 ball or 9 ball can also play 8-ball or 9 two balls.
2-28
- 三个小球在空间中运动,碰到墙壁是按照反弹运动轨迹运动,小球与小球之间碰撞也按照物理原理。-Three small balls moving in space, run into a wall in accordance with the rebound trajectory of movement between the ball and the ball is also in accordance with the physics of the collision.
GraphicsTest1
- 绘制一个球,可以增加球的数目,改变大小,改变疏密等功能,并能统计用不同方法绘制球的时间-Draw a ball, can increase the number of balls, change size, change the density functions
light2
- 用12个球演示光照,包括镜面反射,漫反射,以及环境光-Demo with 12 balls of light, including specular reflection, diffuse reflection and ambient light
balls
- 自己写的关于光照的实验,12个球体赋予不同的光照显示不同的效果 适合初学者学习 并且有标注-Write my own experiments on the light, and 12 balls to give different light display different effects for beginners to learn and there are marked
